:wargors if port_count > 0 turn > warwait enemy_count > 0 human = 0 (peepstat race gor allset resident roger) < segmentdecks then addenergy (0-500) place_peep gor resident set warwait (turn + 3600) end :wargreys if port_count > 0 turn > warwait enemy_count > 0 human = 0 (peepstat race grey allset resident roger) < (segmentdecks / 4) then addenergy (0-500) place_peep grey resident set warwait (turn + 3600) end :wartargs if port_count > 0 turn > warwait enemy_count > 0 human = 0 (peepstat race targ allset resident roger) < (segmentdecks / 2) then addenergy (0-500) place_peep targ resident set warwait (turn + 3600) end :warhogs if port_count > 0 turn > warwait enemy_count > 0 human = 0 (peepstat race salt_hog allset resident roger) < (segmentdecks / 3) then addenergy (0-500) place_peep salt_hog resident set warwait (turn + 3600) end