;SPIES******************************************************************** :Spies100 if human = 1 spymessage = 0 spytype = 0 turn > spytime energy > 10000 enemy_count > 0 then incoming local_comms respond spy_wanted within 1000 "general_assassin01" set spymessage 1 end :Spies100AI if human = 0 spymessage = 0 spytype = 0 turn > spytime energy > 10000 enemy_count > 0 then set spy_wanted (rnd%3) set spymessage 1 end :Spies101 if spy_wanted = YES spytype = 0 then place_peep spy assasin enemies addenergy (0-(3000*enemy_count)) set spy_wanted 3 set spytype (rnd%2) set spytime ((turn + 10000) + (rnd%10000)) set spymessage 0 end :Spies102 if human = 1 spymessage = 0 spytype = 1 turn > spytime energy > 10000 enemy_count > 0 then incoming local_comms respond spy_wanted within 1000 "general_bomber01" set spymessage 1 end :Spies102AI if human = 0 spymessage = 0 spytype = 1 turn > spytime energy > 10000 enemy_count > 0 then set spy_wanted (rnd%3) set spymessage 1 end :Spies103 if spy_wanted = YES spytype = 1 then place_peep spy saboteur enemies addenergy (0-(3000*enemy_count)) set spy_wanted 3 set spytype (rnd%2) set spytime ((turn + 10000) + (rnd%10000)) set spymessage 0 end :spies104 if spy_wanted < 2 then set spy_wanted 3 set spytime ((turn + 10000) + (rnd%10000)) set spytype (rnd%2) set spymessage 0 end :spies105 if spymessage = 0 turn > spytime enemy_count < 1 then set spytime ((turn + 1000) + (rnd%1000)) end ;PEEPSPIES :AlienSpies if turn > 20000 turn > alienspy then place_peep ((rnd%10)+ 5) skill 1 saboteur set alienspy ((turn + 10000) + (rnd%10000)) end ;PEEPASSASSINS :AlienKiller if turn > 20000 turn > alienkiller then place_peep ((rnd%4)+ 5) assasin set alienkiller ((turn + 10000) + (rnd%10000)) end