;SOLARFLARE********************************************************************* :flarecreate if 0 then set flarecreate 1 disable end :flarecreateAI if IAMALOSER < 1 human = 0 flarecreate = 1 then set flarecounter (turn + 2000) set flare 2 set flarecreate 0 disable end :flarecreateHuman if human = 1 flarecreate = 1 then set flarecounter (turn + 2000) incoming stellar_event respond flare within 1900 skill ((rnd%10000) + 100) "events_flare01" ; status_message "DEBUG ** Solar flare has been created ** DEBUG" set flarecreate 0 disable end :flareacceptAI if human = 0 flare = 2 then addenergy 5 end :flareacceptHuman if human = 1 flare = 2 then set flareaccept 1 addenergy 5 end :flareignore if flare < 2 then set flare 3 end :flareover if flarecounter > 0 flarecounter < turn then set flare 3 end :flareuseHuman if human = 1 flareaccept = 1 flarecounter < turn then status_message "events_flare02" set flareaccept 0 end