:flaremain if turn > flareevent then multitrigger :flarecreate set flareevent ((turn + 4000) + ((decksegmentcount / players) * 2000)) end :flarecreate if 0 then set flarecounter (turn + 2000) incoming stellar_event respond flare within 1900 skill ((rnd%10000) + 100) "events_flare01" ; status_message "DEBUG ** Solar flare has been created ** DEBUG" disable end