;LOVENESTS :AILoveNestHelp if turn > 10000 human = 0 turn > AIstuff energy > 5000 love_nest_count < (segmentdecks / 3) cargoexists hard_plan_crate love_nest < 1 then set AIstuff (turn + 5000) placeportable hard_plan_crate 5 13 mid_deck 600 love_nest addenergy (0 - 2000) end ;LOVECHAIRS :AILoveChairHelp if turn > 20000 human = 0 turn > AIstuff energy > 5000 love_chair_count < (love_nest_count * 3) cargoexists furniture_plan_crate love_chair < 1 then placeportable furniture_plan_crate 5 13 mid_deck 600 love_chair placeportable furniture_plan_crate 5 14 mid_deck 600 love_bench placeportable furniture_plan_crate 6 13 mid_deck 600 love_bench set AIstuff (turn + 5000) addenergy (0 - 1000) end ;STARMOTELS :AIStarMotelHelp if turn > 5000 human = 0 turn > AIstuff energy > 10000 ((one_star_hotel_count) + 1) < (segmentdecks / 3) cargoexists hard_plan_crate one_star_hotel < 1 then set AIstuff (turn + 5000) placeportable hard_plan_crate 5 13 mid_deck 600 one_star_hotel addenergy (0 - 4000) end