// Remap_16_235=ps_2_0 // http://www.homecinema-fr.com/forum/viewtopic.php?t=29814317 sampler s0 : register(s0); float4 p0 : register(c0); float4 p1 : register(c1); #define width (p0[0]) #define height (p0[1]) #define counter (p0[2]) #define clock (p0[3]) #define one_over_width (p1[0]) #define one_over_height (p1[1]) #define PI acos(-1) #define Const_1 (16.0/255.0) #define Const_2 (255.0/219.0) float4 main(float2 tex : TEXCOORD0) : COLOR { return( ( tex2D( s0, tex ) - Const_1 ) * Const_2 ); }