Copyright: Merco Electronics


Contents

Getting started

Select objects

Viewable window

Zoom in

Zoom out

Pan window

Through hole pin

SMD_pad


Geometry editor PCB elegance

The geometry tool of PCB elegance is a tool to design geometries (shapes), to be used in the layout editor.


Viewable window

In the viewable window there are four bars visible who have a function. Those four bars are the Button bar, Absolute position (mm), Absolute grid position (mils/mm), Relative (grid)position (mils/mm) and Info.

The Absolute grid position (mils/mm) displays the current gridposition of the mouse cursor. The dimension depends on the current units, and is in mils or mm. The Relative (grid)position (mils/mm)

Zero relative cursor


Through hole pin

In the above figure a through hole pin is shown.

After soldering this through hole pin will look like

After the bottom side of the PCB has gone through a solder bath, all copper areas at the bottom of the PCB are soldered. The copper areas on the bottom PCB side which are covered with solder resist, are not soldered.

Usually the anti pad for the solder mask is 8 mil greater than the copper pad. The size of +8 mil for the solder mask, is because of tolerances.


SMD pad

In the above figure a SMD pad is shown.

In the above figure a SMD pad with solder paste is shown.

In the above figure a SMD pad is shown after soldering. By applying heat on top of the PCB, SMD devices will be soldered using the solder paste on the pad as the solder.

Usually the anti pad for the solder mask is 8 mil greater than the copper pad, and the paste pad is the same size. The size of +8 mil for the solder mask, is because of tolerances.


Backup

Backup


Make new geometry

	Press New geometry button
	Sub menu File menu item New

In the next dialogbox there is a listbox with six items.

Those items:

A new (empty) geometry will be made.

DIP

QUAD flatpack

BGA

PGA

SOIC


New DIP geometry

In the next dialogbox the parameters for a new DIP (Dual In Line) geometry can be entered. The DIP geometry is a device based on through holes.

The following parameters can be changed:

Nr pins

If the total amount of pins is two times the NrPins entered. The pinnumber counting starts with one, and increments with one for the following pins. The pin counting direction for the left column with pads is downwards, and for the right column with pads upwards.

Pad

Pad size solder mask

If the solder mask pad is not necessary, fill the parameter with zero.

Diameter anti power pad

The anti power pad will always be a circle.

If the anti power pad is not necessary, fill the parameter with zero.

Diameter inner pad

The inner pad will always be a circle.

If the inner pad is not necessary, fill the parameter with zero.

Drill hole

Distance

Clearance

The initial clearance is the clearance used for this geometry.

Pin 1 type

The first pin (1) can be a square or a circle. All the next pins will be circles.

Definition of a through hole pin


New QUAD flatpack geometry

In the next dialogbox the parameters for a QUAD flatpack geometry can be entered. The QUAD flatpack geometry is a SMD based device.

The following parameters can be changed:

Nr pins X,Nr pins Y

If the total amount of pins is two times the (Nr pins X + Nr pins Y) entered. The pinnumber counting starts with an optional string and a number. and increments with one for the following pins. The pin counting direction is counter clockwise.

Pad size X,Y

Pitch

Pad size solder mask

If the solder mask pad is not necessary, fill one of the parameters (X,Y) with zero.

Pad size paste mask

If the paste mask pad is not necessary, fill one of the parameters (X,Y) with zero.

Clearance

The initial clearance is the clearance used for this geometry.

Distance X,Y

Starting pin nr

The starting pin nr consists of two editboxes. The first editbox(optional) contains text or a number, and will not be changed. The second editbox contains a start number. This startnumber will be increased with one for the next pads.

Definition of a SMD pad


New BGA geometry

In the next dialogbox the parameters for a BGA (Ball Grid Array) geometry can be entered. The BGA geometry is a SMD based device.

The following parameters can be changed:

Nr pins

If the total amount of pins is (Nr pins X * Nr pins Y). The pinnumber counting starts with A1 and increments with one for the following pins in the horizontal direction.In the vertical direction, counting is based on letter increments.For the first 23 rows the following letters will be used: A,B,C,D,E,F,G,H,J,K,L,M,N,P,R,S,T,U,V,W,X,Y,Z. Only the letters I,O,Q will not be used because of similarity with other characters. When more then 23 rows are necessary, two letters will be used. The 24th row will use the letters AA. The following rows will use the letters AB,AC,AD, … AZ,BA,BB …BZ, etc.

Pad

Pitch

Pad solder mask

If the solder mask pad is not necessary, fill one of the parameters (X,Y) with zero.

Pad paste mask

If the paste mask pad is not necessary, fill one of the parameters (X,Y) with zero.

Clearance

The initial clearance is the clearance used for this geometry.

Starting pin nr

The starting pin nr is A1, and the pad can be a circle or a square.

Definition of a SMD pad


New PGA geometry

In the next dialogbox the parameters for a BGA (Ball Grid Array) geometry can be entered. The BGA geometry is a device based on through holes.

The following parameters can be changed:

Nr pins

If the total amount of pins is (Nr pins X * Nr pins Y). The pinnumber counting starts with A1 and increments with one for the following pins in the horizontal direction.In the vertical direction, counting is based on letter increments.For the first 23 rows the following letters will be used: A,B,C,D,E,F,G,H,J,K,L,M,N,P,R,S,T,U,V,W,X,Y,Z. Only the letters I,O,Q will not be used because of similarity with other characters. When more then 23 rows are necessary, two letters will be used. The 24th row will use the letters AA. The following rows will use the letters AB,AC,AD, … AZ,BA,BB …BZ, etc.

Pad

Diameter anti power pad

The anti power pad will always be a circle.

If the anti power pad is not necessary, fill the parameter with zero.

Diameter inner pad

The inner pad will always be a circle.

If the inner pad is not necessary, fill the parameter with zero.

Pitch

Drill

Pad solder mask

If the solder mask pad is not necessary, fill one of the parameters (X,Y) with zero.

Clearance

The initial clearance is the clearance used for this geometry.

Starting pin nr

The starting pin nr is A1, and the pad can be a circle or a square.

Definition of a through hole pin


New SOIC geometry

In the next dialogbox the parameters for a SOIC geometry can be entered. The SOIC geometry is a SMD based device.

The following parameters can be changed:

Nr pins

If the total amount of pins is two times the NrPins entered. The pinnumber counting starts with one, and increments with one for the following pins. The pin counting direction for the left column with pads is downwards, and for the right column with pads upwards.

Pad size X,Y

Pitch

Pad size solder mask

If the solder mask pad is not necessary, fill one of the parameters (X,Y) with zero.

Pad size paste mask

If the paste mask pad is not necessary, fill one of the parameters (X,Y) with zero.

Clearance

The initial clearance is the clearance used for this geometry.

Distance

Definition of a SMD pad


Initialisation file geom.ini

The initialisation file geom.ini is used to save some designs parameters. The file will be in the same directory as the geometries.

The following paramaters are used:

[ExeDirectory]

The next line contains the directory of the Executables directory.

[GeometryLibraryPath]

The next line contains the directory of the Geometries directory.

[Settings]

WindowWidth	The width of the windows
WindowHeight	The height of the windows
WindowStartX	Origin X of the windows (0,0 = left top)
WindowStartY	Origin Y of the windows
Units	(0 = mils,1 = mm)
GridSize	The gridsize (10nm units)
DrawGrid	0 = FALSE,1 = TRUE
DrawAreaFills	0 = FALSE,1 = TRUE
DrawAreaFillWithHatches	0 = FALSE,1 = TRUE
DrawClearances	0 = FALSE,1 = TRUE
DrawCompOutline	0 = FALSE,1 = TRUE
DrawConnections	0 = FALSE,1 = TRUE
DrawDrills	0 = FALSE,1 = TRUE
DrawInnerPads	0 = FALSE,1 = TRUE
DrawTopPads	0 = FALSE,1 = TRUE
DrawBottomPads	0 = FALSE,1 = TRUE
DrawCompPlacement	0 = FALSE,1 = TRUE
DrawSilkScreen	0 = FALSE,1 = TRUE
DrawObjects	0 = FALSE,1 = TRUE
DrawVias	0 = FALSE,1 = TRUE
DrawViaClearances	0 = FALSE,1 = TRUE
DrawCompReference	0 = FALSE,1 = TRUE
DrawCompValue	0 = FALSE,1 = TRUE
DrawTwoTryingTraces	0 = FALSE,1 = TRUE
SelectionMode	0 = replacement, 1= appending
Layer0	Draw bottom layer 0 (0 = FALSE,1 = TRUE)
Layer1	Draw layer 1 (0 = FALSE,1 = TRUE)
Layer2	Draw layer 2 (0 = FALSE,1 = TRUE)
…	…
Layer31	Draw layer 31 (0 = FALSE,1 = TRUE)
Grid0	Gridsize definition 0 (10nm units)
Grid1	Gridsize definition 1 (10nm units)
…	…
Grid29	Gridsize definition 29 (10nm units)
TraceWidth0	Trace width definition 0 (10nm units)
TraceWidth1	Trace width definition 0 (10nm units)
…	…
TraceWidth29	Trace width definition 29 (10nm units)
ClearanceWidth0	Clearance width definition 0 (10nm units)
ClearanceWidth1	Clearance width definition 1 (10nm units)
…	…
ClearanceWidth29	Clearance width definition 29 (10nm units)
BackGroundColor	24 bit RGB color (Stored as 32 bit)
SilkScreenColor	24 bit RGB color (Stored as 32 bit)
CompOutlineColor	24 bit RGB color (Stored as 32 bit)
ShapePlacementOutLineColor	24 bit RGB color (Stored as 32 bit)
ShapePinsDrillColor	24 bit RGB color (Stored as 32 bit)
ShapePinsDrillUnplatedColor	24 bit RGB color (Stored as 32 bit)
ShapePinsCompSideColor	24 bit RGB color (Stored as 32 bit)
ShapePinsSoldSideColor	24 bit RGB color (Stored as 32 bit)
ShapeInnerPadColor	24 bit RGB color (Stored as 32 bit)
ShapePasteMaskCompSideColor	24 bit RGB color (Stored as 32 bit)
ShapePasteMaskSoldSideColor	24 bit RGB color (Stored as 32 bit)
ShapeSoldMaskCompSideColor	24 bit RGB color (Stored as 32 bit)
ShapeSoldMaskSoldSideColor	24 bit RGB color (Stored as 32 bit)
GeomNameColor	24 bit RGB color (Stored as 32 bit)
PowerPadColor	24 bit RGB color (Stored as 32 bit)
ClearanceColor	24 bit RGB color (Stored as 32 bit)
ButtonInfoColor	24 bit RGB color (Stored as 32 bit)
GridColor	24 bit RGB color (Stored as 32 bit)


Zero relative cursor

	Press Ctrl z

The relative cursor will be set to zero.

With the next menu item function the relative position will be on the grid or not.

	Sub menu View menu item Relative position on grid


Undo

	Press Undo button
	Press u
	Undo

This function will undo almost all previous actions


Redo

	Press Redo button
	Redo

This function will redo previous undo actions.


Thickness line/clearance

	Sub menu Edit menu item Thickness line/clearance

In the next dialogbox there are four items which can be changed:

•	Trace thickness

•	Clearance

•	Line thickness component outline

•	Line thickness silkscreen


Set origin point geometry

	Sub menu Edit menu item Move origin

The origin of the geometry will be moved to the mouse position after pressing the left mouse button.


Set origin point geometry to center selected objects

	Sub menu Edit menu item Set origin to center selected objects

The origin of the geometry will be set to the center of the selected objects. This center should first be marked with the function Mark center selected objects.

Move objects (special)


Set insertion point geometry

	Sub menu Edit menu item Set insertion point

The insertion point of the geometry will be moved to the mouse position after pressing the left mouse button.


Set insertion point geometry to center selected objects

	Sub menu Edit menu item Set insertion point to center selected objects

The insertion point of the geometry will be set to the center of the selected objects.This center should first be marked with the function Mark center selected objects.

Move objects (special)


Change geometry name

	Sub menu Edit menu item Change geometry name

In the next dialogbox the geometry name (And also the filename) can be changed.


View topics

Zoom in

Zoom out

Window based Zooming

Hide/view layers

Pan window

Window based panning

Return to previous view window

Repaint

View whole design

Change grid


Hide/view layers

	Press Select layers button
	Press Ctrl a
	Sub menu View menu item Layers

Change visibility layers.

The hide/view layers function can be used in every possible drawing/moving function.

Change grid


Zoom in

	Press z
	Sub menu View menu item Zoom in

The zoom in function can be used in every possible drawing/moving function.

Window based zooming


Zoom out

	Press Z
	Sub menu View menu item Zoom out

The zoom out function can be used in every possible drawing/moving function.

Window based zooming


Window based Zooming

To zoom in on a window, place the mouse cursor to the left top place of the window. Hold down the Ctrl key, than press and hold down the left mouse button. Move the mouse cursor in the right bottom direction of your window. After releasing the Ctrl key and the left mouse button zooming in will take place.

To zoom out, use the previous function, but now move the mouse cursor in the left top direction. The non changing rectangle visible is the border of your design. The changing rectangle is the zoom out window. After releasing the Ctrl key and the left mouse button, zooming out will take place.

The window based zooming function can be used in every possible drawing/moving function.


Pan window

	Press
	Press  x
	Press Shift and move the mouse the window border
Window	Use the scrollbars

When pressing the x key, the window will be panned around the current mouse position, and the mouse position will be moved to the window center.

The pan window function can be used in every possible drawing/moving function.

Window based panning


Window based panning

There is a function available to view a different part of your design(special window for panning). To enter this function, hold down the Ctrl key, than press and hold down the right mouse button. The non changing rectangle visible is the border of your design. The changing rectangle is the viewable window. After releasing the Ctrl key and the right mouse button panning will take place.

The Window based panning function can be used in every possible drawing/moving function.


Return to previous view window

	Press v
	Previous view

Return to a previous view.

The Return to previous view window function can be used in every possible drawing/moving function.


Repaint

	Press F5
	Repaint

The whole window will be repainted.

The Repaint function can be used in every possible drawing/moving function.


View whole design

	Press Shift F8
	View whole design

The window view will be scaled that the whole design will fit.

The View whole design function can be used in every possible drawing/moving function.


Change colors

	Sub menu View menu item Change colors

The color settings can be modified in the next dialogbox. The color settings will be copied into the geom.ini initialisation file. This file is stored into the current shapes directory.

To use those colors for new designs, copy this geom.ini file to main directory. Whenever a new design is created this geom.ini file in the main directory will be copied to the pcb\shapes subdirectory of the new design.

Initialisation file geom.ini


Load default colors

	Sub menu View menu item Load default colors

The default color settings will be loaded.

Initialisation file geom.ini


Short cuts

The most important functions of the geometry editor have a short cut key (Accelerator). Those keys can be modified by editing the geom.ini file, section [Keys].


Change units

	Press Ctrl u
	Sub menu Units item mm/mils

Changing the units (between mils/mm) is possible in every drawing/moving function.

Initialisation file geom.ini


Change grid

	Press Ctrl g
	Sub menu View menu item Change grid

Changing the grid is possible in every drawing/moving function.

The grid settings in the dialogbox can be modified by changing the geom.ini settings.

Initialisation file geom.ini

View/hide grid

	Press g (View/hide grid)

View/hide grid


Selection/deselection objects

To select an object, place the mouse cursor above the object, and press and hold the left mouse button. A rectangle will mark the selection window. There are two selection modes available. The first and default selection mode is the replacement mode, and the second selection mode is the adding selection mode.

The replacement selection mode means, every time a new selection rectangle is drawed the previous objects selected will be unselected. When pressing down the left shift key together with the left mouse button it is possible to use more than one selection at a time.

The other selection mode is the adding selection mode. In this mode every object which is selected stays selected, until the deselect all function is executed. To deselect an object press the left mouse and place the selection rectangle around this object again.

To change the selection mode use the Replacement or Appending in the Selection mode section of the menu.

Deselect all


Deselect all

	Press Deselect all button
	Press F2
	Deselect all

Deselect all function.


Info on selected objects

	Press Info selected objects button
	Press i
	Info

Displays some information about selected objects.


Add objects

Add rectange objects

Add circle objects

Add line objects

Add arc objects

Add text objects

Add trace

Add drill

Add rectangle SMD pads with solder and paste mask

Add circle SMD pads with solder and paste mask

Add through hole pads with solder mask and drill hole


Add Rectange objects
Add rectangle objects

	Press Add rectangle component outline button
	Press Add rectangle placement outline button
	Press r (Placement outline)
	Add pad -> Rectangle -> Select layer Add rectangle -> Select layer

A rectangle object will be added. When the spacebar is pressed, an dialogbox will popup, and the rectangle parameters can be edited by hand. The first two parameters are the width, and height. The optional third and four parameter is the rectangle center. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).

Add rectangle SMD pads with solder and paste mask

Add through hole pads with solder mask and drill hole

Add pad -> rectangle

A rectangle (solid) pad can be added on the following layers:

•	Pad top/bottom layer

•	Solder mask top/bottom layer

•	Paste mask top/bottom layer

Add rectangle

A rectangle (open) can be added on the following layers:

•	Silkscreenlayer

•	Component outline layer

•	Placement outline layer


Add circle objects

	Add pad -> circle -> select layer Add circle -> select layer

A circle object will be added. When the spacebar is pressed, a dialogbox will popup, and the circle parameters can be edited by hand. The first parameter is the diameter. The optional second and third parameter is the circle center. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).

Add cirlcle SMD pads with solder and paste mask

Add through hole pads with solder mask and drill hole

Add pad -> circle

A circle (solid) pad can be added on the following layers:

•	Pad top/bottom layer

•	Solder mask top/bottom layer

•	Paste mask top/bottom layer

Add circle

A circle (open) can be added on the following layers:

•	Silkscreenlayer

•	Component outline layer

•	Placement outline layer


Add line objects

	Press Add line component outline button
	Press L
	Press Add line placement outline button
	Press l
	Add line -> select layer

A line object will be added. When the spacebar is pressed, a dialogbox will popup, and the line parameters can be edited by hand. As many as 16 points (15 lines) can be edited. In addition, one point can be edited for the starting point of the line. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).

A line can be added on the following layers:

•	Silkscreen layer

•	Component outline layer

•	Placement outline layer


Add arc objects

	Add arc -> select layer

An arc object will be added. When the spacebar is pressed, a dialogbox will popup, and the arc parameters can be edited by hand. The first parameters are the diameter. The optional second and third parameter is the arc center. The optional fourth and fifth parameter is the first radial ending point. The optional sixth and seventh parameter is the second radial ending point. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).

A arc can be added on the following layers:

•	Silkscreen layer

•	Component outline layer

•	Placement outline layer


Add text objects

	Add text -> select layer

A text object will be added. In the next dialogbox the text can be entered. In addition the textheight can be edited. After pressing the OK button the text can be placed. When the spacebar is pressed, a dialogbox will popup, and the text placement point can be edited by hand. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).

Text can be added on the following layers:

•	Silkscreen layer

•	Component outline layer


Add trace

	Add trace->           Copper top layer          Solder mask top layer          Paste mask top layer          Copper bottom layer          Solder mask bottom layer          Paste mask bottom layer

A trace with the current trace width and clearance and layer will be added.

Change trace width

Change clearance


Add drill

	Press Add unplated drill hole button
	Add drill -> plated Add drill -> unplated

A drill hole (plated/unplated) will be added. When the spacebar is pressed, a dialogbox will popup, and the drill hole parameters can be edited by hand. The first parameter is the diameter. The optional second and third parameter is the drill hole center. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).


Add rectangle SMD pads with solder and paste mask

	Press Add rectangle SMD pads button
	Add pad -> SIL SMD rectangle pads
	Copy special -> Add SIL SMD based on selected objects

If a number of rectangular SMD pads (Pads,paste mask and solder mask) on a equal distance needs to be included, this function can do the job. In the next dialogbox all the necessary parameters can be entered. After pressing the OK button the pads can be placed. When pressing the right mouse button the pads will rotate 90 degrees counter clock wise. By pressing and keep down the shift key and moving the mouse cursor, the moving center will change. When the spacebar is pressed, a dialogbox will popup, and the position of the first pad can be edited by hand. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).

The function Add SIL SMD based on selected objects will do the same, but the dialogbox parameters will already be filled, with the parameters of a selected pad.

The following parameters can be changed:

Pad width and height

Pitch

Nr pads

Pad width and height solder paste

If the solder paste pad is not necessary, fill the X or Y parameter with zero.

Pad width and height solder mask

If the solder mask pad is not necessary, fill the X or Y parameter with zero.

Top/bottom layer

The pads will be placed on the top or bottom layer

Clearance

The initial clearance is the clearance used for this geometry.

Startpin

The startpin consists of two editboxes. The first editbox(optional) contains text or a number, and will not be changed. The second editbox contains a start number. This startnumber will be increased with Increment for the next pads.

Definition of a SMD pad


Add circle SMD pads with solder and paste mask

	Press Add round SMD pads button
	Add pad -> SIL SMD circle pads
	Copy special -> Add SIL SMD based on selected objects

If a number of circular SMD pads (Pads,paste mask and solder mask) on a equal distance needs to be included, this function can do the job. In the next dialogbox all the necessary parameters can be entered. After pressing the OK button the pads can be placed. When pressing the right mouse button the pads will rotate 90 degrees counter clock wise. By pressing and keep down the shift key and moving the mouse cursor, the moving center will change. When the spacebar is pressed, a dialogbox will popup, and the position of the first pad can be edited by hand. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).

The function Add SIL SMD based on selected objects will do the same, but the dialogbox parameters will already be filled, with the parameters of a selected pad.

The following parameters can be changed:

Pad diameter

Pitch

Nr pads

Pad diameter solder paste

If the solder paste pad is not necessary, fill the parameter with zero.

Pad diameter solder mask

If the solder mask pad is not necessary, fill the parameter with zero.

Top/bottom layer

The pads will be placed on the top or bottom layer

Clearance

The initial clearance is the clearance used for this geometry.

Startpin

The startpin consists of two editboxes. The first editbox(optional) contains text or a number, and will not be changed. The second editbox contains a start number. This startnumber will be increased with Increment for the next pads.

Definition of a SMD pad


Add through hole pads with solder mask and drill hole

	Press Add round through hole button
	Press Add square through hole button
	Add pad -> SIL through hole pads
	Copy special -> Add SIL based on selected objects

If a number of circular through hole pads (Pads,paste mask) on a equal distance needs to be included, this function can do the job. In the next dialogbox all the necessary parameters can be entered. After pressing the OK button the pads can be placed. When pressing the right mouse button the pads will rotate 90 degrees counter clock wise. By pressing and keep down the shift key and moving the mouse cursor, the moving center will change. When the spacebar is pressed, a dialogbox will popup, and the position of the first pin can be edited by hand. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).

The function Add SIL based on selected objects will do the same, but the dialogbox parameters will already be filled, with the parameters of a selected pad.

The following parameters can be changed:

Pad size

Pitch

Nr pins

Pad size solder mask

If the solder mask pad is not necessary, fill the parameter with zero.

Diameter anti power pad

The anti power pad will always be a circle.

If the anti power pad is not necessary, fill the parameter with zero.

Diameter inner pad

The inner pad will always be a circle.

If the inner pad is not necessary, fill the parameter with zero.

Drill hole

Clearance

The initial clearance is the clearance used for this geometry.

Pintype

The pin can be a square or a circle.

Startpin

The startpin consists of two editboxes. The first editbox(optional) contains text or a number, and will not be changed. The second editbox contains a start number. This startnumber will be increased with Increment for the next pads.

Definition of a through hole pin


Change objects

Move objects

Move objects (special)

Delete objects

Copy objects

Copy on multiple coordinates

Copy objects to a different layer

Rotate objects

Mirror objects

Unselect objects

Select only

Assign objects to pin

Change circle objects

Change rectangle objects

Change trace width

Change text

Change text height

Change line width

Change clearance


Change circle objects

	Change diameter circles

The diameter of selected circles can be changed into a new value typed in the following dialogbox.


Change rectangle objects
Change rectangular objects

	Change width/height rectangles

The width and height of selected rectangles can be changed into a new value typed in the following dialogbox.


Change text

	Change text
	Press t

The selected text can be changed in the following dialogbox.


Change text height

	Change textheight

The textheight of selected texts can be changed into a new value typed in the following dialogbox.


Change trace width

	Change trace width

The line width of selected objects can be changed into a new value typed in the following dialogbox.

Objects:

•	Copper top/bottom layer

•	Solder mask top/bottom layer

•	Paste mask top/bottom layer


Change line width

	Change line width

0	The line width of selected objects can be changed into a new value typed in the following dialogbox.

1	Objects:

•	component outline layer

•	silkscreen layer

•	geometry name


Change clearance

	Change clearance

The clearance of selected objects can be changed into a new value typed in the following dialogbox.


Delete objects

	Press Delete button
	Press Del
	Delete

Delete selected objects.

Undo


Move objects

	Press Move button
	Press m
	Move

Move selected objects. By pressing and keep down the shift key and moving the mouse cursor, the moving center will change. When the spacebar is pressed, a dialogbox will popup, and the endpoint parameters can be edited by hand. The endpoint coordinates will be the center of the selected objects. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).


Move objects (special)

	Special move/centering -> Mark center selected objects Special move/centering -> Move objects centered to previous selected objects

Move selected objects on a special way.

An example:

Suppose the square has to be moved to the center of the four corner circles. This can be achieved by selecting the four circles. When the four circles have been selected use the function Mark center selected objects. After this execution of this function select the rectangle, and use the function Move objects centered to previous selected objects.


Rotate objects

	Press R
	Rotate

Rotate selected objects 90 degrees counter clock wise.


Mirror objects

	Mirror X Mirror Y

Mirror selected objects in X or Y direction.


Copy objects

	Press Copy button
	Press c
	Copy

With this function selected objects can be copied to a new location. By pressing and keep down the shift key and moving the mouse cursor, the moving center will change. When the spacebar is pressed, a dialogbox will popup, and the endpoint parameters can be edited by hand. The endpoint coordinates will be the center of the selected objects. When the first character typed is a @ the coordinates will be relative against the Relative (grid)position. The coordinates typed in will be used with the current units (dimension).


Copy objects to a different layer

	Copy to other layer -> Copper top (Only traces/rectangles/circles) Copper bottom (Only traces/rectangles/circles) Silkscreen (Only lines/circles/arcs/texts) Component outline (Only lines/circles/arcs/texts) Paste mask top (Only traces/circles/rectangles) Paste mask bottom (Only traces/circles/rectangles) Solder mask top (Only traces/circles/rectangles) Solder mask bottom (Only traces/circles/rectangles) Drill plated (Only circles) Drill unplated (Only circles) Inner pad (Only circles) Power pad (Only circles)

With this function selected objects can be copied to the specified layer. Selected objects on the same layer as the specified layer will not be copied.


Copy on multiple coordinates

	Copy on multiple coordinates

In the next dialogbox a maximum of 16 coordinates (x,y) can be typed. At every coordinate the selected objects will be copied. This can be handy when a range of the same pins should be added, on many different coordinates.


Unselect objects

	Unselect -> Select object layer

Unselect objects.


Select only

	Select only -> Select object layer

Select only objects.


Assign objects to pin

	Press Assign objects to pin button
	Press a
	Assign objects to pin

Selected objects will be assigned to a pinnumber (pinname). In the next dialogbox the pinnumber(name) can be selected or edited.

It is possible to assign as many objects as necessary to a pinnumber(name).

The maximum length of a pinnumber(name) is 9 characters.

	Press A

Selected objects will be assigned to a pinnumber which equals the previous assigned pinnumber + 1.