Changes in 1.2 - resolution switching didn't work with the newest Riva TNT drivers..... implementing a more "brutal" resolution switching version . - implementing resolution switching for OpenGL only version. Changes in 1.1. - compiled with DirectX6.1 (KNI-support) - music should be more stereo now. - Bug fixes - sphere movement pre calculated. (for more correct benchmarks) Tirtanium requires: OpenGL/D3D Version - DirectX 6 (Software/Hardware). - OpenGL (opengl32.dll Software/Hardware) no miniGL Quake driver. OpenGL only Version (for WinNT) - OpenGL (opengl32.dll Software/Hardware) no miniGL Quake driver. For correct Benchmarks: 64MB RAM for NORMAL texture version 256MB RAM for BIG texture version Tirtanium features: - Direct 3D and OpenGL in one program - Single OpenGL version (for WinNT) - DEMO, fully configurable: antialiasing, resolutions, colordeep, .... - 3DEngine: dynamic fog simulation, multiple lightning, reflection mapping,...... - 3DInfo Buttom: memory info, refreshrate, Vsync detection - DESKTOP 3D RENDERING :) New BENCHMARKSYSTEM - no limit in resolution or colordeep :) - 2 BENCHMARK classes - Single and MULTIPLE BENCHMARK (just one click to benchmark all avialble resolutions) - Autodetection of OS, memory, refreshrate, Vsync .... - Benchmarks will be written to bench.res file for easy handling . - Separate multi document result Viewer for benchmark with filterfuctions - music from BEAT - using MIDAS Digital Audio System (Copyright 1996,1997 Housemarque Inc.) Direct3D engine: - uses untransformed and unlit Vertices. means: fully use of 3DNOW in DX6, KNI in DX7? - uses the new DX6 automatic texture management - use of the D3D lightning pipeline OpenGL engine: - fully use of the OpenGL lightning and transformation pipeline. means: geometry processors are welcome :-) - resolution switching in Direct Draw Tirtanium is also a graphics demo for the for my university in Germany FH Gummersbach and includes their spheres logo. write me an e-mail. BENCHMARKS: You can't change the benchmark 3D settings, Benchmark will use the startup settings and: BENCHMARK NORMAL DETAIL: VIEW DISTANCE: NORMAL FLY: NIGHT DYNAMICFOG: NORMAL DOUBLEBUFFERING MIPMAP OFF BENCHMARK HIGH DETAIL: VIEW DISTANCE: FAR FLY: NIGHT DYNAMICFOG: HIGH DOUBLEBUFFERING MIPMAP ON BIG TEX will always use MIPMAP ON I if send me benchmark results please fill out the benchmark dialog. Send to email1: it120@gm.fh-koeln.de Here is some Tirtanium help in FAQ form: OpenGL vs Direct3D: Q: The OpenGL version is slower than the D3D version, does this mean OpenGL not as good as D3D? A: I don't think so, because: -most lowend 3D cards don't have an optimized driver -some driver are optimized for glQuake, with cost to the rest of OpenGL functions -OpenGL has a more advanced lightning pipeline -OpenGL tries to emulate missing hardware functions, D3D just says: no go -OpenGL is not so "lowlevel", in D3D the programmer must do much more "lowlevel" stuff Startup errors: Q: If I start TIRTANIUM I get an "linked to missing export DDRAW.DLL error". A: You don't have DX6 installed, install DIRECTX 6 or higher. Q: If I start TIRTANIUM I get an "missing opengl32.dll" error A: Get an OpenGL hardware driver from your 3D card manufacture. OR: Get the OpenGL software emulation from MS. Copy the dll into the TIRTANIUM directory. Q: TIRTANIUM crashes at the beginning. A: TIRTANIUM uses a special feature DESKTOPRENDERING. This doesn't work on every 3d card. Disable DESKTOPRENDERING : Edit the TIRTA.INI: disableDeskTopRendering=1 Q: TIRTANIUM say's "Desktop rendering failed" A: OK DESKTOPRENDERING doesn't work in every resolution and colordeep: TIRTANIUM must be started in a resolution with where the 3D card has hardwarendering. ->switch 16bit color deep DESKTOP. DESKTOPRENDERING need a lot of video memory at startup, switch to lower res. ->Switch to a 640x480 DESKTOP. DESKTOPRENDERING dosn't work on Voodoo, Voodoo2 ->hey, thats hardware. I can't chance that :-( Last solution: try softwareemulation: Edit the TIRTA.INI: d3dDeskTopRenderingInSoftware=1 Q: Howto get a full OpenGL driver for VOODOO 1/2/RUSH/(BANSHEE?): A: Two Soulutions: The 3DFX full OpenGL driver. http://www.3dfx.com/docs/opengl_beta/opengl_beta.html (Beta 2.1 has no support for FOG ) Get the driver from 3DFX. Install the driver. Rename the 3dfxopengl.dll to opengl32.dll. Copy the opengl32.dll into the demo directory. The MESA VOODOO DRIVER (has FOG but a little bit slower) Go to Phil Frisbie's Programming Page. http://www.geocities.com/SiliconValley/Lakes/7220/mesa.html Get the precompiled dlls. Copy the opengl32.dll into the demo directory. Q: Better image quality on Mystique and Matrox Millenium II. A: set TIRTA.INI d3dNoBlendHardware=1 Q: Some ALPHA Object looks very dark (TIRTANIUM LOGO). A: some 3Dcard have some missinig blend modes (RIVA 128,.....) set TIRTA.INI noBlendFuncSRCALPHA_DSTONE=1 Q: TIRTANIUM doens't work on my Matrox Millenium I. A: HaHa, good joke. Q: TIRTANIUM is very slow on my S3 Virge. A: Try softwareemulation, maybe it's faster....