CreateTerrainObjects( 13, "tr6g", 8, //Number of detail levels 11000, //Z distance for sprite 0, "tr7g", 8, //Number of detail levels 9000, //Z distance for sprite 0, "b01t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b02t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b03t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b04t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b05t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b06t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b07t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b08t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b09t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b10t", 8, //Number of detail levels 150000, //Z distance for sprite 2, "b30t", 8, //Number of detail levels 150000, //Z distance for sprite 2 );