Sam & Max Hit The Road - Complete Solution The Office The game starts in the office. The first step is to LOOK at the rat hole at the back of the room. This is where Sam and Max hide their cash. PICK UP the rat hole to get your loot. Next, walk to the right and LOOK at the closet. PICK UP the black light bulb. Feel free to pick up and/or use the implements in the dartboard for a quick laff. They serve no useful purpose though. When you’ve finished playing about, go outside. Outside The Office USE Max on the bloke hanging from the stairs if you want a throwaway giggle. Now go down the stairs to the street. You may remember from the intro sequence that you are supposed to meet a bonded courier here. TALK TO the cat - he is the courier in disguise - and then USE MAX on him. This reveals a letter, which shows you the location of the Carnival, as well as your mission briefing. USE CAR to go to the carnival. The Carnival USE the letter (outlining your mission) on the fire-eater to get past him. You can now enter the Hall Of Oddities and TALK TO the Kushmann brothers, who tell you of Bigfoot’s escape and the Trixies’ involvement. The brothers then give you a free pass for the rides. By the melted ice-stand you should see something on the floor. PICK IT UP - it’s a piece of Bruno’s fur. Go back toward the entrance and you’ll see a jar with a hand in it. PICK THIS UP too. Now exit the tent past the Kushmann brothers and walk to the left. You arrive at the Cone Of Tragedy. TALK TO the operator about Bruno, and then ask to have a go on the ride. Once the ride has stopped, LOOK at your inventory. You should’ve lost everything. TALK TO the operator again and he will give you a claim ticket. Go back to the right and past the caravan round the back. This brings you out at the side of the Hall Of Oddities. Go into the Lost And Found tent on the right, and you can get your gear back. LOOK at it and you will have gained an extra piece of equipment - a fish magnet. LOOK at this and it reveals a new location - The World of Fish. Go back past the Hall Of Oddities and locate the Wak-A-Rat game in the booth by the caravan. USE the game and score 20 or more to get a torch with no light bulb. USE the black light bulb with the torch to make a black torch. PICK UP the lens from the machine behind you. Now walk to the left, past the Cone Of Tragedy, and you will arrive at the Tunnel Of Love. USE the Tunnel and, once inside, USE the black torch on the walls. Now look at everything with the torch as you go past. About halfway through you should see a fusebox. USE MAX on it to stop the ride. Get off the swan and walk to the beheading scene. PULL the beard off the Henry VIII figure and the door at the back will open up. Go through the door to meet Bruno’s friend, the mole man. TALK to him and he’ll say that he will swap the key to the Trixies’ trailer for some pecan chocolates. He also tells you of his Uncle, Shuv-Oohl, and reveals the location of the Ball Of Twine Restaurant to you. USE the switch by the door and leave. Once you’ve left the ride, walk left, down past the side of the Hall Of Oddities, and you’ll end up on the map screen. Drive to any of the burgers (these represent Snuckey’s bars). Snuckey’s PICK UP the cup outside, and then enter. PICK UP the box on the shelf nearest the counter (the required pecan chocolates) and the hidden game from the rotary rack near the back of the store (repeat this at all three Snuckey’s to get all three games). Go to the counter and PAY for the items. Now TALK to the bloke at the counter until he mentions he can open any jar. Get him to open the jar with the hand in it. Now ask him if Max can use the bathroom. Max takes the key. Now make your excuses to the counter man, and follow Max as quickly as possible. Once outside, you will hear the toilet flush and see Max coming back. Stop him by TALKing to him, and then get him to keep the key with the rasp file. Afterwards, return to the carnival. The Carnival (again) Go back to the Tunnel Of Love and USE it to revisit to the mole man. GIVE him the chocolates and he’ll give you a crowbar (the key to the caravan). A cut scene follows. Leave and go to the caravan. USE the crowbar on the door and enter. USE the chest in the foreground to get a stiltwalker suit, and then the wardrobe to obtain a Gator Golf card. This reveals a new location, the Gator Golf Centre. Now go back to the map and head for... The World Of Fish PICK UP the bucket of fish near the bait store. Go and TALK to the man about the helicopter you saw when you first arrived, and he’ll tell you about the Ball Of Twine Restaurant stealing his fish. Now go back to the car and head for... The Gator Golf Centre Go up to the counter and TALK to the man about the characters. PICK UP the broken golf ball retriever from the bin on the right. Walk down to the golf range. You will meet Conroy Bumpus again. In the cut scene that follows, a fight occurs and Max ends up in the Dunk The Beast tank at the back of the screen. Once you wake up, it’s time to play Gator Golf so you can rescue Max. USE the bucket of fish with the golf balls, and then USE the golf club. To liberate Max you must line up the gators down the approximate centre of the screen, which Sam can then use as stepping stones. To do this you must aim a shot slightly behind or ahead of each alligator, and then shoot - with the fish - until they are all lined up. Max will know when you’ve done it right. Walk to the island and USE the door in the tank to get Max out. This also reveals a cupboard-type area in the base. USE this and you will find a snow globe inside, which reveals the Mystery Vortex location. Max will also give you a piece of fur he’s found. Now return to the car and go to... The Mystery Vortex Enter the cave. Everything is a little weird in here. Go into the back room first and TALK to the woman. You’ll find another piece of fur near the block of ice. PICK IT UP. Now go back to the main room and USE the mirror. This takes you to a secret room with three magnets - each corresponding to a primary colour. You can switch the magnets on or off individually by USE-ing them. Changing the room’s colour scheme by activating and deactivating said magnets enables you to enter the doors. Turn all three magnets on and you’ll be able to go through the white door. Through here you will find the mole man’s uncle, Shuv- Oohl. He’ll give you some advice and then complain about his mood ring being lost when he helped make the ball of twine. He also tells you of Frog Rock between two landmarks (it’s random), where strange things happen. Leave the Vortex and go to... The Ball Of Twine Restaurant Go to the cable car and USE it to reach the top. Once there, walk left to enter the spinning restaurant. TALK to the shaman-type character and he will give you a bent spanner. Now go to the left of the elevator and you will see two power lines on the floor. PICK THEM UP and USE them on the telescope behind you. Also USE the lens from the carnival on the telescope. Now USE the telescope itself. Locate the two landmarks, controlling the telescope as directed in the manual. You must stop the telescope to identify them. Locate the grey rock between - and then stop the telescope on this. Frog Rock will appear on the map. Leave the telescope and USE the elevator. Go back to the ground and head to the museum near the ball. Once inside the museum, USE the ball-grabber with the hand - and then USE that with the fish magnet. USE the whole contraption with the ball of twine to acquire the mood ring. The Mystery Vortex Go back and see Shuv-Oohl. Give him his mood ring, and he’ll give you some of his mystic powder. Take it and go to... Frog Rock At Frog Rock, use the three samples of fur on the rock as instructed by Shuv- Oohl, and then use the powder. Watch the following set scene carefully for a less than subtle clue. A new location on the map - Bumpusville - will also be revealed. Head back to the car and drive there. Bumpusville Go into Bumpus’ room (on the far right), and use the bed. Pick up the pillow, and then use the golf ball retriever to get the book above the door. Don’t attempt to grab the wig yet. Leave the bedroom and go down the hall. Enter the music room on the far left, and watch the band. When they’ve finished, do not attempt to approach them because the alarm is on. Now exit the music room and, when you see the robot, use the book with it. Connect all the wires, and the robot will re- enter the music room and trip the alarm. Now go to the alarm room, which is next to Bumpus’ room. Use the virtuality alarm equipment. In the VR section, pick up the sword and go to the cave. Use the sword against the dragon. After you’ve killed it, pick up its heart to get the key. Leave and go back to the music room. Use the key on the keyhole by the door to disable the alarm. In the following cut scene, Trixie and Bruno escape, but find time (fortunately) to reveal to you where they’re heading - the Savage Jungle Inn. Go back to the trophy room, and pick up the photo of the naturalist, John Muir, at the back of the room. Now leave the house and go to the... Savage Jungle Inn Once inside, engage the receptionist in conversation. When you finish she gives you some brochures. Look at these to get the final locations - Mount Rushmore and the Celebrity Vegetable Museum. Try to enter and the yeti reminds you that only sasquatches and their dates are allowed in. Obviously, you need a disguise. Leave and go to the... Celebrity Vegetable Museum Go to the lady and talk about Bumpus. She tells you she has got a lot of egg plants that look like him. Take one (they’re on the right). Now go back to... Bumpusville Go to Bumpus’ room, and use the egg plant with the wig. You trip the alarm, but at least you get the wig. You’ll then get thrown out. Use the wig with the stilt walker suit to make the beginnings of your costume. Now go to... Mt Rushmore First, go to the dinosaur. Look at the mammoth. Bruno will remark on the likeness between its fur and sasquatch fur. Use Max on the mammoth to get the fur. You now need some way of attaching it to the suit. To do this, walk to the bungee part of the park and go up the lift. Note the tar near the lift base, and how close it is to the bungee jumpers... Use the Snuckey’s cup with your golf ball retriever when at the top, and then use the screens to get changed into one of the harnesses. Now use the bungee rope. When at the bottom of the jump, use the golf ball retriever/cup with the tar. When you get off, use the screen again and then use the lift. Now go back to the... Savage Jungle Inn Use the tar with the stiltwalker suit. Afterwards, use the mammoth fur with the tarred suit. Voila! One sasquatch costume. Give the rasp file to the yeti who looks in pain, and he becomes indebted to you. Now use the costume. He is impressed, and lets you into the ball. Talk to the yetis once you’re inside, but remember that you can’t go backstage. Instead, go to the right of the stage and enter the kitchen. Open the back door and Bumpus will come in. When he attempts to net you, use the costume to reveal who you are. He’ll now take the costume from you for his own use. When the chance arises, use Max on the freezer, and he’ll get trapped inside. The chief enters, having seen what you did, and makes you honorary chief in his gratitude. Another cut scene follows. Make note of the pictures on the poles, and what they remind you of. Now go back to the kitchen and get the ice pick from near the freezer. Use the freezer, and it will be revealed that Bumpus and his sidekick have been frozen in ice, dressed as a yeti. Go back into the main room and pick up the bottle of wine from the table. Now leave the conference and go to... The Ball Of Twine Restaurant Go up to the restaurant bit and give the ice pick to the shaman character. He then bends it into a corkscrew. Use this with the bottle to get the cork. Take the cork and use it with the snow globe. Go back to the... Mystery Vortex Go into the back room and use the mini vortex. Once inside, use the snow globe. You’ll now catch it and get a handheld vortex. This is the first totem pole completed. Head to the... World Of Fish Go to the river-mounted fish and use the bent spanner on it. Now use the fish. Finally, use the fish with Max. Once you are both inside, a scuffle will knock it off its podium and the fisherman will catch you. After this scene you will be above the Ball Of Twine on the other side. Look at the loose end of rope, and then use Max on it. A chef will come out with a cleaver. You jump over the side to escape, but 91 yards of twine better off. You may be worried about your car being at the World Of Fish, but don’t be. Head to... Mt Rushmore Go to the dinosaurs and make the T Rex talk. When its mouth is open, use the rope to lasso a tooth, then use Max on the rope. This will extract the tooth, completing the second of the totem poles. Next go to the... Celebrity Vegetable Museum Give the photo of the naturalist to the woman behind the counter. She will tell you to come back later. Leave and go anywhere. Now return to the museum to collect your Zucchini squash of John Muir (the third totem). Afterwards, go back to the... Savage Jungle Inn Go around to the totem poles. Walk to the right, past Bruno, by clicking on the bottom-right of the screen, then click about two-thirds up on the right and you will walk to the hot tub. Use the snow globe, dinosaur tooth, naturalist Zucchini and the pillow case (the fourth totem) with the hot tub. The totems will all disappear. The chief will now tell you that the last part of the ceremony requires a yeti sacrifice. After hearing this, Max should go and get the Bumpus imitation yeti from the freezer automatically. Now sit back and watch the ending.