FX Fighter - Player’s Guide The notation used to describe the moves will make more sense after you’ve read this: F - Forward, moving towards your opponent B - Back off, away from your opponent U - Up D - Down P - Punch K - Kick + - And (e.g. Jump + Kick is jump and kick together) > - Into (perform next move while first is in execution) lower case letter - Quick tap on the controller UPPER CASE LETTER - Hold controller briefly / - Diagonal direction (e.g. P/U for jump towards opponent) Jump - Jumping direction JAKE He’s hard and he’s fast. It’s somewhat surprising then that he doesn’t have any special moves - but fear not! He does have a devastating range of grabs, kicks, Shoulder Charges and slaps to beat the opposition to a rendered pulp of quivering, erm, pulp. He’s a tough cookie and probably the best-looking fighter in the ring. Standard Moves 2 x Punch + Kick - f,b,P Head Butt - f,F+P Face Pounder - f,f,P (up close) Ear Slap - u+p Mid Kick - F/D+K Spinning Back Hand - b,P Shoulder Charge - F+P Heavy Punch - D+P Grab ‘n’ Knee - f,D+P (up close) Pick-up Throw - f,d,B+P (up close) Twisting Uppercut - b,F+p Combos Hop-Attack Punch to Roundhouse Sweep - f/u,P > D+K Roundhouse Kick to Combo Kick - B+K > F+K Spinning Back Hand to Combo - b,P > P+P Hop-Attack Punch to Ear-Slap - f/u,P > U+P Roundhouse Kick to Head Butt - B+K > F+P Shoulder Charge to Combo Kick - F+P > F+K Shoulder Charge to 2 x Punch/Kick Combo - P+P > B/D+P Shoulder Charge in Spinning Back Hand - F+P > B+P Shoulder Charge to Roundhouse Sweep - F+P > D+K Ear Slap to Shoulder Charge - u+p > F/D+P Hop-up Kick to Roundhouse Kick - u,K > B+K Hop-Attack Kick to Roundhouse Kick - f/u,k > K Hop-up Kick to Shoulder Charge - u,K > F+P MAGNON He’s handy at barbecues and just loves giving big hugs to all his friends. Apart from a severe case of crusty eczema, Magnon has a variety of big monster-type moves, not least of which is his impressive ÔLava Breath’, which he uses to impress the ladies at the end of the evening. He may only have two combos, but that doesn’t stop him being unnervingly hard. Standard Moves Forward Elbow - F+P Bearhug - B+K (up close) Pick-up Throw - F/D+P (when at opponent’s feet) Throw - F/D+P (up close when opponent is ducking) Roll Attack - D/F+P (when ducked) Windmill Punch - b,F+P Double Stomp - f,f,K Double Uppercut - f,f,P Mid Kick - F/D+K Quick Kick - B/D+K Elbow Attack - D+P Lava Breath - b,F+K Knee Attack - F+K Double Hit Punch - U+P Combos Elbow Punch + Knee Attack - F+P > F+K Punch to Kick - p > K SHEBA Catwoman has nothing on Sheba. Apart from having the same name as that expensive cat food (the one that it would seem you have to serve with a ridiculous garnish), she has some pretty awesome combos. Being half-tiger, these are best served from all-fours, with a garnish of claws and a nice side-order of Face Rakes. Mmmmmm... good stuff. Standard Moves Swipe Claw - F+P Heavy Claw Slash - b,P Cartwheel Kick - B+K Double Hand Uppercut - f,D+P Jumping Spin Kick - b,F+K Low Punch - D+P Leg Rake Throw - f,D+K Frank ‘n’ Steiner - f,f,K Jumping Roundhouse - u,K Crouched Moves Heavy Claws - p,P Face Rake - F+K Claw Charge - F+P Foot Charge - f,B+K Combos Foot Charge to Claw - f,B+K > P Jumping Roundhouse Kick to Claw Kick Combo - u,K > F+P Jumping Roundhouse Kick to Leg Rake Throw - u,k > F > K Swipe Claw to Jump Kick - F+P > K CYBEN He may not have the best outfit in the game or much in the way of personality or, come to think of it, ears, but that doesn’t mean he’s not upset about it. In fact, he’s very upset, and he’s made of metal, so everybody had just better watch it or he might start spinning around and strutting his fancy cybernetic stuff. Cyben doesn’t have combos, as such - just rapid repeats of standard moves. They do heaps of damage, so it’s well worth taking the time to master them. Standard Moves Rotor Arm Attack - f,F+P Heli Punch - D+P Rocket Punch - b,P+F Mid Kick - P/D+K Roundhouse Kick - D+K High Kick - F+K Double Kick - f,F+K Back Kick - B+K Sweep - d,D/B+K Blastoff Throw - U+P (up close) Cyben Shock - F+P (up close) KIKO Kiko was obviously on her way to some kind of nightclub when the galactic gauntlet was thrown down. Dressed in little more than something very little, she has an endless supply of Throwing Stars and a flourishing line in red underwear. Though tricky to master, Kiko’s rapid kicking techniques are the best in the game, and with our handy guide at your fingertips, it shouldn’t take you long to get to grips with this character. So to speak. Standard Moves Double Knee Attack - f,f,P (up close) Knee to Groin - F+K Knee Throw - B/D+P Triple Kick - k,K Mid Kick - F/D+K Roundhouse Kick - B+K Axe Kick - f,K Roundhouse Sweep - D/B+K Two Fisted Punch - F+P Jump Two Footed Kick - b,f,k Throwing Star - b,f,P Circle Kick - D+K Double Kick - f,f,K SIREN She’s fast, very fast. And she comes from a world entirely covered by ocean, so she can swim pretty well too. This evil water spirit has some great throws and a very rapid rate of attack, as well as hair of such a shocking purple that even the most staunch Prince fan would have a hard time liking it. Wig-styles aside, though, Siren is one of the easiest characters to master in the game. * Siren’s Standard Moves Backflip Kick - u/b+K Salmon Kick - f,f,K Mid Kick - F/D+K Levitation Throw - U+P (up close) Back Throw - B/D+P (up close) Knee to Groin - F+K Back Kick - B+K Running Sweep - D/F+K (from run) Uppercut - D/F+P (from ducked) Sweep from Roll - d/f+P or d/b+p > D/F+K Combos 3 x Punch - p,p,P 3 x Punch + Roundhouse - p,p,p,K Punch Kick - p,K Punch Forward Kick - p,F/D+K 2 x Punch Back Kick - p,p,B+K Uppercut to 3 x Punch - F/D+P > p > p > p (from ducked) Uppercut to 3 x Punch Kick - F/D+P > p > p > p > K (from ducked) ASHRAF It’s a meditating, master monk who likes punching people! He may not seem very spiritual to you, especially with all that kicking and fireballing going on, but Ashraf is actually a really nice bloke. He’s just misunderstood. Anyway, if you want to win with him, then you need to get to grips with the Energy Push and the Fireball - his two most useful attacks. The Energy Push is great for scoring a ring- out. Not very glamourous, but, hey, if it works... Standard Moves 2 x Punch to Kick - f,b,P Turn and Throw - f,U+P (up close) Back Break Throw - f,d,B/D+P Energy Push - f,d,B+P Fireball - b,F+P Jumping Roundhouse - u,K Cross Body Blow - F+P Hand-Spring Leap Kick - f,b,D+K Swipe Punch - D+P Elbow Charge - f,d,P Scorpion Kicks - f,B+K Heavy Uppercut - b,P Mid Kick - R/D+K Quick Kick - B/D+K Combos Shoulder Charge to Uppercut - F,D+P > D/F+P Roundhouse Kick to Cross Body Chop - B+K > F+P Roundhouse Kick to Cross Body Chop and Push Throw - B+K > P > P Roundhouse Kick to Fireball - B+K > F (hold) > P Jumping Roundhouse Kick to Fireball - u,K > F+P Jumping Roundhouse Shoulder Charge Combo - u+k > D+P > P Jumping Roundhouse Flip Forward Kick - u+k > B/D+K Heavy Uppercut to Auto Combo - b,P > F+P Cross Body Chop to Jumping Roundhouse Kick to Fireball - F+P > U+K > F+P Cross Body Chop to Back Break Throw - F+P > P(hold) > D Cross Body Chop to Auto Combo - F+P > F+P Shoulder Charge to Flip Forward Kick - f,D+P > D+P Scorpion Kicks to Fireball - f,B+K > P+p Scorpion Kicks to Shoulder Charge - f,B+K > P Hop-Attack Punch to Turn and Throw - f/u,P > B Hop-Attack Punch to Roundhouse Sweep - f/u,P > D+K Hop-Attack Kick to Heavy Punch - f/u,K > B+P VENAM The only bug in the game! Venam has tiny legs, so he’s a bit poor in the kicking department, but take the lift up a floor, to ÔArm Strikes and Holds’ and you’ll find a huge selection of nasty and effective moves. The Face Bite is pretty sick, and you would do well to perfect the Poison Spitting, which is perfect for long- range attacks. He sure ain’t pretty, but neither is Sylvester Stallone, and everyone seems to like him. Standard Moves Swipe Punch - f,P Uppercut - b,P Knee Strike - b,K Twirling Punch - f,b,P Face Bite - b,d,F+P (up close) Poison Spit - b,f,P Overhead Throw - f,D+P (up close) Leg Throw - b,F+K (up close) Quick Kick - F/D+K Roll Advance - f,f,D Combos Twirling Punch to Flying Punch - f,b,P > P Swipe Punch to Claw Charge - f,P > P Swipe Punch to Claw Charge to Overhead Throw - f,p > P > F+P Knee Strike to Leg Throw - b,K > D+K Roll Advance to Overhead Throw - f,f,D > B+P Hop-Attack Punch to Overhead Throw - u/f.P > B+p Hop-Attack Punch to Roundhouse Sweep - u/f, P > K Hop-Attack Punch to Twirling Punches - u/f,P > U/F+P > p