Alone In The Dark 3 - Complete Solution Saloon Before you enter the Saloon take the gas can to the right of the doors and then use it on the camera generator to see a movie clip. Wander around the room and find the oil can, the maraca, the key, and the box of matches. As you approach the bar watch for the cowboy that appears above you - run backwards and forwards, dodging the bullets until he leaves. Search the bar for the empty bottle, a flask, and a bottle of alcohol. Throw the empty bottle and grab the coin, then use it in the bar-room piano for some background info and a lamp. Head back to the bar, face the skull and push the left horn to open the trap-door, but watch for the guy that appears - remain behind the skull to shield yourself from most bullets then go in for the kill when he runs out of ammo. Take the playing card and the gold bullet he drops, use the oil with the lamp, use the matches to light it then go down the trap-door. Cellar Take the cane off the far wall and read the posters. Face the barrels and open the left-hand one then step back and use the maraca to coax the snakes out of the doorway. Now all you have to do is enter the new passage. Jail Take the stone from the bench, go to the cell door and use the cane with the keys. A cowboy appears from the trap-door so kill him, then use the keys to open the door - be quick, because the cowboy reappears. Throw the stone to find an amulet (this protects you from the Pentagram on the floor), walk to the bottom of the corridor and enter the room on the left. Give the bottle of alcohol to Lefty and take the flask he drops. Go back to the Pentagram and enter the Sheriff's Office on the right, take the Sheriff's badge from the desk and use the key on the gun case to get a Winchester. Read the posters then exit (don't go into the room opposite as there's only a bad guy in the fireplace), continue down the corridor into the large room and push the wardrobe to block the doors. Search the wardrobe for a shotgun then climb the rope ladder. Roof Take the whip then run towards the red beam, timing your run in between its pulses to get the rope. Return the way you came and take the cast iron plate, using it as a chest-plate. Take the bullet-belt for the gatling-gun, then use the gold bullet in the Winchester and shoot Burris to get a bag of Scorpions. Keep walking and find the gatling-gun, the fuse, and the flask. Return to the lift-shaft, shoot the door with the gatling-gun and once inside use the Hangman's rope in order to breathe. Drop the bag of Scorpions down the trap-door to open the main door, push the lever to close the trap-door then pick up the dynamite and dried meat in the far corner. Shoot the two cowboys and head back towards the barrel. The door will close. Stand to the side of the view-port to avoid bullets, then use the fuse with the dynamite. Next use it with the large crack in the wall near the barrel. Use the matches to ignite it and then run behind the barrel. Walk through the hole and step on the arrow icon to open a secret passage. Walk around and kill the next cowboy you meet. Walk to the machinery, use the Sheriff's badge to fix it then face the machinery and use the whip with the lever to open the door. Walk towards the plank, take the flask and the bullets then run over the plank to the Saloon. Saloon On the landing use matches to light the two lamps near the broken window. This will open the door and you will receive a message. Go through the door and when the vulture squawks and the ghost appears, use the meat with the clock to get a token, take the flask near the painting then walk through the picture. Search the dressing table for a 30/30 bullet, a bulb, and a pearl, then push the mirror for a key. Take the arrow by the foot of the bed (use with the cupid figure) and the night valet, then go back through the painting and out to the landing. Take the ring near the hole and use it to get a diamond, then use the key to open the nearest door. Pick up the diary, instructions, and flask off the floor then walk into the Dragon statue. Use the diamond the obtain some bullets then exit the room through the opening. Go to the open window and put the night valet in front of it. Keep moving it slightly until the cowboy falls. Push open the window shutter and climb through the window to the photo room. Take the shutter release,instruction sheet, flask and key. Exit back through the window and head back to the landing. Use the key on the last door then use the bulb with the shutter release and the release with the flash before entering. Inside use the flash with the film reel on the floor to kill the monster. Take the oil can, use the token with the piano, shoot the target and then take the flask and war-stick found inside. A block should now move opening a hole in the floor. Cave Use the oil can and the matches with the lamp to light it. Exit through the opening and save your game before each jump. When you reach the Shaman use the war- stick to pass by then take the cartridges and the key. Follow the blocks round to the one with the symbol on it, jumping on all the blocks you find in order - jump on the one to the right of the symbol and then back again. Now keep jumping forward until you can't go any further, then use the amulet to escape. Mansion Kill the two monsters and take the flask, top hat and key that are dropped and use the key on the doors at the far end of the room. Search the library shelves for a white book, a watchmakers manual, and a locked Navajo Traditions book (use the key from the Shaman to open it). Take the pocket watch from the bust, use the printing plate with the mirror to read it then exit back to the door by the silver salts and use the pocket watch to unlock the door. Walk up to Morrison to get a story-board, then use the top-hat on the bust of Abe Lincoln to get some cartridges. Kill the zombie that attacks Morrison then shoot the window. You should then exit via the window. Graveyard Use the war-stick with the round stone, go to the grave marked O.E.J and use with the ace of diamonds to gain access to the kitchen. Take the oil can, the roll of film, and the bag of pemmican. Use the oil can with the fireplace to open a secret door. In the ballroom search the woman for cartridges, the man for a hammer, then dodge the bullets as you head to the gramophone. Here you will find a guitar string, a music score, and a safe key. Return to the kitchen, walk behind the sideboard and through the door then use the 30/30 bullet in the next door lock and use the hammer to explode it. In the dressing room take the blasting cap, map and light bulb from the dressing table then go to the mounting table in the next room and use the guitar string, light bulb, and the roll of film. Use the music score with the table for the number 806. Head to the bank and take the astronomy book from the table then repeatedly search the picture at the end of the room until the combination of 806 appears. Walk behind the counter, approach the large safe, use the pearl and then the safe key. Kill the zombie for your amulet then take the suitcase, but don't open it as it's booby trapped. Open the window and climb through. Mine Walk up to McCarthy and get a message from Jed Stone. Get the flask from the saddle, climb in the mine cart and take the detonator and cartridges found inside. When the cart stops exit through the open door. Station Run to the station sign and push it before the station master can whistle for help. Find the key, search the rails by the sign for an eye-bolt, head towards the door and use the eye-bolt with the bell to ring it three times. Time your movement through the door and once outside quickly put the blasting cap by the fence and use the detonator box with the cap. Head to the water tank. Water Tank Put the suitcase and the suitcase key in front of the water tank, then get ready to meet your maker... Reincarnation You have about 100 seconds to complete your mission, so ignore the cat food and quickly leave the vault and head to the Saloon. Go up the stairs, jump over the hole, run towards the broken window and out on to the jail roof. Run to the large gap and jump on to the statue to get the gold eagle, then run alongside the bank and search the barrel of tar to get a sticky paw. Next run to the mansion and search the cask of silver salts to coat your paw, then run back to the Saloon and kill the werewolf. Enter the graveyard and kill the second werewolf then return to the vault and drop the eagle nugget in the fire. Grave Take the Colt .45 and the bar of soap found behind the gravestone. Return to the water tank. Water Tank Drop the Colt near your double then walk up to him - don't attack! Walk up to your double and then pick up the Colt, now climb the ladder into the water tank. Use the soap with the cowboy and he'll vanish. Pick up the brush he drops and the flask near the wall. Use the brush with the large peg in the hole to open the trap- door. Underground Find the dead leaf and use it with the Indian bust, read the posters and take the notebook. Exit via the rung, dodge the zombie, grab the pickaxe and kill the two zombies, pick up the flask at the foot of the bed, then exit in to the spike pit. Take the sheets of paper and follow the map to get over the pit Ð walk slowly: Use the pickaxe to kill the zombie, exit though to the next room, kill the zombie and pick up the scorched book, candlestick, water pitcher, and needle (move the candlestick to open the door). Walk to the lift and give the water pitcher to the cowboy and the lift doors will open. Pick up the piggy bank and throw it to get a glass microscope plate. Push the lever to go up to the next level. The Laboratory Use the microscope glass plate with the microscope. The colour sequence is used with the switches in order to open the door - grey, green, blue, red. Take the bottle of poison and go to the cell, poison the needle you find then walk to the table near the cell and find the distilling coil. Use poison and quickly get inside the jail cell. Back at full size kill the doctor with the needle then take the piece of straw, the cell key and the bottle of ammonia. Stand by the distilling coil and use the shrinking poison, but run through the hole in the wall beneath the table. Use the straw as a pole-vault across the gap and grab the vial of potion before you revert to normal size. Spider Run to the other side of the room by the leaky wall and use the vial of potion to poison the water supply. When the spider shrinks, walk over and squash him! Grab the pot of glue and use it to make your hands sticky, then you'll be able to climb up through the hole where the shaft of light is. Headless Chicken To avoid the headless zombie run and dodge his advances, then try to grab his head - you can push the anvil to try and block the zombie. When you have the head, throw it down the hole and the zombie will follow, then grab the gold ingot, a flask, and a Winchester. Kill the next zombie with the Winchester, then take his wig and a silver dollar. Search the poster and use the silver dollar in the slot. Grab the box of matches. Emily Go to the crucible, avoiding the skull pattern and the radioactive rock at the top of the skull shape. Use the ingot and the matches with the crucible. Grab the wand that materialises and the ammunition found in the corner. Also take the scorched paper and parchment. Exit through the door and in the next room step back from the door and throw the bottle of ammonia. Take the knife that the zombie drops, go back to the door by the spikes and use the wig to pull the switch. Showdown Run to the eagle totem pole and use the wand to kill the Elwood brothers. Open the tap found in the ditch on the floor, filling the ditch with water. Grab the rubber glove and use it with the knife to cut the cables by the machinery. Return to the totem area and wait for Jed to stand in the water. Emily will open the door and when she does, grab the sack of coal and exit through the door. Climb on to the train, use the coal and matches, then push the lever to get the hell outta Slaughter Gulch!