DefineTeam name=Seattle_Fury idlogo=Seahud tslogo=sealogo tstext=seadscr tstitle=seatitl tsanim=seapl environment=newyork # ======= DROMER DEFINITIONS ======= DefineObject type=Dromer name=Seatl0 modfile=Seaohi mat = Seaohi UseMyPallette SetMotionParams pos = 40 -75 0 accel=30 speed= 42 azim= -90 elev = 45 fric=.03 elas=0.32 SetPlans Defense Human CarryRok OffWing Sideln SetRatings id_RAT_WeightClass = 6 id_RAT_Stamina =7 id_RAT_Checking = 6 SetRatings id_RAT_Balance =8 id_RAT_Speed = 7 id_RAT_ShotPower = 5 SetRatings id_RAT_ShotAccuracy = 9 id_RAT_PassAccuracy = 9 id_RAT_OffensiveAbility = 10 SetRatings id_RAT_LongShotEnable = 0 id_RAT_Immunity = 0 id_RAT_LongPassEnable = 9 SetRatings id_RAT_RokReceiving = 10 id_RAT_Stealing = 7 id_RAT_Aggression = 7 SetRatings id_RAT_Damage = 100 id_RAT_Gender = 1 SetRatings id_RAT_Speedburst0a = 0 id_RAT_Speedburst0b = 1 SetRatings id_RAT_Speedburst1a = 1 id_RAT_Speedburst1b = 1 SetRatings id_RAT_Speedburst2a = 1 id_RAT_Speedburst2b = 1 SetRatings id_RAT_Speedburst3a = 0 id_RAT_Speedburst3b = 1 SetRatings id_RAT_Speedburst4a = 1 id_RAT_Speedburst4b = 1 SetRatings id_RAT_Pass0 = 40 id_RAT_Pass1 = 80 id_RAT_Pass2 = 100 SetRatings id_RAT_Multiplier0 = -2 id_RAT_Multiplier1 = 2 SetRatings id_RAT_Fighting0 = 20 id_RAT_Fighting1 = 30 id_RAT_Fighting2 = 10 SetRatings id_RAT_Fighting3 = 40 id_RAT_Fighting4 = 0 SetRatings id_RAT_FlyingRepetoire = 26 id_RAT_HalfpipeRepetoire = 56 SetRatings id_RAT_WinCloseFreeRok = 0 id_RAT_LoseCloseFreeRok = 0 SetRatings id_RAT_WinFarFreeRok = 1 id_RAT_LoseFarFreeRok = 1 SetRatings id_RAT_WinOffWingJob = 0 id_RAT_LoseOffWingJob = 0 SetRatings id_RAT_Turnstile0 = 1 id_RAT_Turnstile1 = 0 SetRatings id_RAT_CarryRokThrowDist = 100 SetRatings id_RAT_WinAggressionOnOthers = 400 id_RAT_LoseAggressionOnOthers = 400 SetRatings id_RAT_WinCarryRokRegroupDist = 150 id_RAT_LoseCarryRokRegroupDist = 150 SetCollisionObject type = DromerAwarenessBubble radius = 50 centroid = 0 0 3 #id_COB_Dr0_Awareness SetCollisionObject type = DromerModelBubble component = 1 radius = 1.5 centroid = 0 3 0 #id_COB_Dromer_0 SetCollisionObject type = DromerBodyBubble radius = 2 centroid = 0 3 0 #id_COB_DromerBody_0 SetCollisionObject type = DromerScoopBubble component = 15 radius = 4 centroid = 0 -.5 0 attachPoint = -2.4608 0.5431 0.4678 #id_COB_BatonEzone_0 EndObjectDefinition #======================================== DefineObject type=Dromer name=Seatl1 modfile=Seadhi mat = Seadhi SetMotionParams pos = -50 -65 0 accel=30 speed= 42 azim= -270 elev = 45 fric=.03 elas=0.32 SetPlans Defense CarryRok OffWing Human Sideln SetRatings id_RAT_WeightClass = 8 id_RAT_Stamina =9 id_RAT_Checking = 8 SetRatings id_RAT_Balance =9 id_RAT_Speed = 5 id_RAT_ShotPower = 4 SetRatings id_RAT_ShotAccuracy = 5 id_RAT_PassAccuracy = 8 id_RAT_OffensiveAbility = 10 SetRatings id_RAT_LongShotEnable = 0 id_RAT_Immunity = 0 id_RAT_LongPassEnable = 0 SetRatings id_RAT_RokReceiving = 9 id_RAT_Stealing =5 id_RAT_Aggression = 9 SetRatings id_RAT_Damage = 100 SetRatings id_RAT_Speedburst0a = 0 id_RAT_Speedburst0b = 1 SetRatings id_RAT_Speedburst1a = 1 id_RAT_Speedburst1b = 1 SetRatings id_RAT_Speedburst2a = 1 id_RAT_Speedburst2b = 1 SetRatings id_RAT_Speedburst3a = 0 id_RAT_Speedburst3b = 1 SetRatings id_RAT_Speedburst4a = 1 id_RAT_Speedburst4b = 1 SetRatings id_RAT_Pass0 = 40 id_RAT_Pass1 = 80 id_RAT_Pass2 = 100 SetRatings id_RAT_Multiplier0 = -2 id_RAT_Multiplier1 = 2 SetRatings id_RAT_Fighting0 = 20 id_RAT_Fighting1 = 30 id_RAT_Fighting2 = 10 SetRatings id_RAT_Fighting3 = 40 id_RAT_Fighting4 = 0 SetRatings id_RAT_FlyingRepetoire = 26 id_RAT_HalfpipeRepetoire = 56 SetRatings id_RAT_WinCloseFreeRok = 0 id_RAT_LoseCloseFreeRok = 0 SetRatings id_RAT_WinFarFreeRok = 1 id_RAT_LoseFarFreeRok = 1 SetRatings id_RAT_WinOffWingJob = 0 id_RAT_LoseOffWingJob = 0 SetRatings id_RAT_Turnstile0 = 1 id_RAT_Turnstile1 = 0 SetRatings id_RAT_CarryRokThrowDist = 90 SetRatings id_RAT_WinAggressionOnOthers = 400 id_RAT_LoseAggressionOnOthers = 400 SetRatings id_RAT_WinCarryRokRegroupDist = 150 id_RAT_LoseCarryRokRegroupDist = 150 SetCollisionObject type = DromerAwarenessBubble radius = 50 centroid = 0 0 3 SetCollisionObject type = DromerModelBubble component = 1 radius = 1.5 centroid = 0 3 0 #id_COB_Dromer_0 SetCollisionObject type = DromerBodyBubble radius = 2 centroid = 0 3 0 SetCollisionObject type = DromerScoopBubble component = 15 radius = 4 centroid = 0 -.5 0 attachPoint = -2.4608 0.5431 0.4678 EndObjectDefinition #======================================== DefineObject type=Dromer name=SEGoalie modfile=Seagoa mat = Seagoa SetMotionParams pos = 0 -192.5 -20.8 accel=30 speed= 35 azim= 180 elev = 0 fric=.03 elas=0.32 SetPlans Goalie SetGoalieRatings id_GRT_WeightClass = 5 id_GRT_Strength= 7 id_GRT_ReactionTime = 8 SetGoalieRatings id_GRT_Balance = 7 id_GRT_Speed = 6 id_GRT_PassAccuracy = 8 SetGoalieRatings id_GRT_Intelligence =9 id_GRT_UnderPressure = 2 id_GRT_SaveRight = 9 SetGoalieRatings id_GRT_SaveLeft =4 id_GRT_SaveHigh = 8 id_GRT_SaveLow = 10 SetGoalieRatings id_GRT_ShieldBlocking = 7 id_GRT_CatchingAbility = 8 id_GRT_Aggression = 5 SetGoalieRatings id_GRT_Overall = 8 SetCollisionObject type = DromerAwarenessBubble radius = 50 centroid = 0 0 3 SetCollisionObject type = DromerModelBubble component = 1 radius = 3.0 centroid = 0 3 0 #id_COB_Dromer_0 SetCollisionObject type = DromerBodyBubble radius = 3 centroid = 0 3 0 SetCollisionObject type = DromerScoopBubble component = 15 radius = 3 centroid = 0 -.5 0 attachPoint = -2.4608 0.5431 0.4678 EndObjectDefinition #========================================