~Heroes Of Might And Magic Strategy by NEW WORD COMPUTING Reviewed by Lu Richardson If you are a total fan of the Might & Magic series, as I am, then you are in for a big disappointment. Don't rush out and buy it thinking it's a first person view RPG, just like the other games we knew and loved so much. However, having said that, consider this product in isolation, on it's own merits. It is exactly in the same format as Masters of Magic, with shades of Warcraft: Orcs and Humans; you start with your own castle, with the capability of building other structures which will give you fighting units and magic spells. You can even hire other heroes. From there on, you explore the hidden territory revealing good and bad things - you can even move to other dimensions. The aim is to defeat one to four computer-generated opponents, and in order to achieve this you have to conquer other villages and castles and get them producing for your side. There are many scenarios, each one different and progressively harder (i.e., you start from scratch), and you can alter the degree of difficulty and also the number of opponents and their strength. The graphics are wonderfully detailed and the interface is quite logical and easy - just point and click. Combat is very repetitive and rather boring, if you discount the thrill of watching your lot win or come close to losing. So, if you enjoyed Masters of Magic, then you'll also like this game. It is quite intriguing and entertaining and, to my mind, even better than the other product; for one thing it has a few additional features which take it that little bit further. To put it simply, it's good fun. Copyright (c) 1995 Eurowave Leisure Ltd.