~Wing Commander ]I[ Reviewed obtained via NetMail. Hardware used: 486DX2/66 with VLB ATI Graphics Ultra Pro graphics. Gravis UltraSound sound card Gravis Analog Pro Joystick 12 megs RAM. Toshiba 3401b 2.2X speed CD-ROM drive Overview - This is the next step in Wing Commander Games, and like always, it's a huge step above the previous game. A lot of the game requires at least some knowledge of the previous games. There's quite a bit of history in the "Victory Streak" magazine (basically an orientation guide to the TCS Victory, the carrier you serve on), but not enough to truly understand everything behind what is going on. The game boasts some pretty impressive stats. 4 CDs, SVGA support, support for most available sound cards, famous actors like Mark Hamill (Luke Skywalker from Star Wars), Malcolm McDowell (Dr. Soran from Star Trek: Generations, and many other roles), John Rhys-Davies (Elliot Ness' semi-partner in the fairly new series "The Untouchables", if I'm not mistaken. He's also been in many other things), and Jason Bernard (the boss from Herman's Head), and various other people that may or may not make you say "I KNOW I've seen him/her before, but where?", such as Maniac (Tom Wilson) and Radio (Courtney Gains. His name sounds familiar, too. Guys named Courtney stand out in memory :). Despite my dislike of Tandy Corp, I bought the game at Computer City, since it was $46.97, the lowest price I found. Along with its impressive stats, this requires a pretty impressive system. It claims to require a minimum of a 486/50 with 8 megs of RAM to run acceptably at all, and that's in VGA mode. Combat is pretty choppy in SVGA mode on my system, though to me, it's bearable, unless I'm fighting a large detailed ship, when I can easily switch down to VGA mode with a hotkey. Overall Impression - If you liked Wing Commander and Wing Commander II, you'll absolutely love this game, that is, if you have the patients and the system to run it. (see my "cons" for more specifics) ~Pros: Amazing graphics. Although the movie sequences were a bit of a disappointment (see Cons), the graphics are all very good, and there are a lot of them. Excellent music and sound. The main music is the same as the main music from the first two games, obviously for some familiarity. I really expected a bit more music in the game, but it's used effectively, so it really doesn't seem lacking. The voice quality is pretty darn good, and the sound effects are very good. It's just plain fun and extremely addictive. You'll find yourself saying, "alright, just ONE more mission and I'll quit, and get some real work done," but of course, it'll happen after that mission, and after the mission after, and so on. :) The story is well developed. The combination of that and the quality of the actors used makes this a rather engrossing game. You'll feel like it's really happening. Part of this is no doubt due to the story developed in the first two games and the "Victory Streak", which includes a history of the whole Terran-Kilrathi war, now 40 years old. The non-flight scenes are somewhat interactive. You can walk around the TCS Victory and talk to the crew members, learning more about the game, and setting up your own personality towards the crew (you can choose responses. Usually one will go along with them, and one will make them feel bad or give 'em reason to dislike you... So far, I haven't determined whether or not these affect the rest of the game or not. Some of them definitely do, like when/if Flash challenges you to a Simulator Duel. That affects whether you duel and whether he stays as a fighter or continues being a test pilot). You can pick your own wingman! You can choose anyone who is available on the TCS Victory at the time and that you have talked to before. The only exception is the first mission. The whole intro is based on the fact that you want to fly with Hobbes on the first mission, so he is the only choice, no matter what. ~Cons: Wing Commander III is anything BUT bug free. Save often! It locks up for me once each mission for the first three or four missions, and then starts locking up less often as the game goes on. This is true no matter how many times I restart the game (I have restarted it, and sure enough, it started locking up for each mission for the first three or four). Before I got it to run stably enough to run at least one mission, I had a heck of a time setting up my configuration to get it to run at ALL, and then I was getting divide errors frequently. Right before that, I was getting divide errors when trying to load the game, and I never DID figure out why. I fixed it by deleting my setup and re-installing. As I said, if you're patient, this game is worth it. If you can't handle frequent lockups, keep away from this game. On the bright side, I only ran into ONE other bug, so far. I entered one pre-brief, talked to the captain, was shown the map and told the mission, dismissed, shown the map, told the mission, and dismissed. In other words, it went through the pre-briefing twice in a row. The SVGA Movie sequences are an absolute joke. Apparently Origin thinks the S in SVGA is "Standard" or "Simple". Everything on the box and in the docs implies that all SVGA things are 640x480x256. When you install the game, it tells you that the movies run in a "special" SVGA resolution. Nowhere can I find what this resolution is, but it's not much higher than 320x200, and significantly lower than many of standard VGA's X-modes. When I loaded it up the first time, I actually exited and checked the install setup to see why it was running the movies in VGA. As it turns out, that's their "special" SVGA resolution. The battle and room screens are in 640x480, though the docs and box mislead you into thinking everything is. Some of the digitized graphics (i.e. movie graphics) are really poorly done, especially when there is a lot of movement on the screen. It's not bad, but extremely noticeable. It seems most prevalent when digitized characters are moving and exposing part of the background scene that was covered by them in previous frames. The documents, while serving as a nice story teller, aren't all that great.. Especially the contents. When reading through the manuals, I remember seeing something about the in-flight options menu. When I wanted to look for it specifically, I couldn't find it in the play guide, installation guide, OR the Victory Streak. Also, there are invulnerability and no-crash modes. I found nothing in the docs to say whether or not these affect the progression of the game or not (e.g. X-Wing has the options, too, but you can't use them and proceed). There are also various other things listed on screens in the game that appear to be totally undocumented. Some of the fonts used are annoying. "U" looks like it could be "LI", and when it asks for CD 3, it looks like it wants CD 5. For those of you who want a numerical rating, number in () shows weight of rating. `Graphics 97% (2) `Sound Effects 98% (2) `Music 99% (2) `Ease of control 96% (3) `Fun! 98% (4) `Stability 60% (1) `Replay- ability 94% (3) `Overall 94.7% Despite the extreme instability, which may or may not affect you, and the various other problems, this is definitely an excellent game, and if you like Wing Commander, and have a powerful DX(2)/50 or better, I highly recommend this games. Since the computer game industry moves so fast, I won't claim that this game is years ahead of the competition, but it's undoubtedly months ahead of the competition. Review obtained via NetMail.