~F117 Stealth Fighter Reviewed by Neil Hopkins Many years ago (well, four to be precise) I remember playing F-19 on what was then a state of the art PC (a 286 with CGA graphics) and I was completely absorbed. I promised myself, that when I finally got a PC of my own, that this was a game that I would buy myself. Well, I never did get F-19, but the enhanced revision with souped up graphics and more scenarios is now available as a budget title for around 15 pounds or so, and well worth a look. The game is a flight sim, based on the well known (at least since the Desert Storm TV coverage!) F117 Stealth Fighter. There is actually a choice of planes to fly - the official version only has two weapon bays and no cannon, so it is worth sacrificing realism for playability and going for the souped up Microprose version with somewhat more firepower. The game starts with a so-so cut sequence, and then you meet the copy protection, which is actually quite irritating. You have to identify a plane from an outline silhouette, but due to the nature of modern aerodynamics they are all very similar and sometimes hard to differentiate. Still, I suppose it is more atmospheric than the usual type a word from the manual routine. Once past the protection, you can select a pilot from a roster or set up a new pilot by deleting an old one. You have various options for difficulty such as the the enemy skill level from green to veteran, and the realism of the landings from no crashes through to realistic (bloody difficult!). In the briefing room you can choose a theatre of operations from several middle east scenarios (including Desert Storm), Europe, Cuba, Vietnam, Kola Peninsular and Korea each of varying difficulty. You have the option of cold war (don't let them see you), limited war (shoot them if they see you) or full blown conventional war (what the hell, shoot everything in sight!). You can choose an air-to-air mission against an aerial target, or a strike mission where you can bomb something, and you have the option of having a training mission where you can't be shot down. A mission is then generated randomly, which may range from photographic recon of a particular site, sinking a destroyer, bombing a bridge to dropping a laser guided bomb into a command bunker in Baghdad. Suitable Weaponry is suggested, although this can be changed. Assuming that you accept the mission, it is off into the wide purple yonder to blow things up in the name of democracy and cheap oil. It seems when reading the reviews of most flight sims that the primary concern of all virtual couch potato fighter jocks is the graphics. So, how does F117 stand up to the likes of TFX and Strike Command? Well, not bad considering that it runs smoothly on slower machines. The cockpit is slightly garish, and the day-time graphics are OK, but the game really scores in the night missions. The skies are a lovely graduated range of dark purples, the ground is picked out with illuminated towns and villages, and the oil rigs even have little flickering flames coming out of the top. The ground is generally flat, apart from somewhat angular mountains, but you get a good sense of swooping low over a night-time battlefield. There is the usual range of views, and it is good fun to switch to the inverse tactical view after you launch a missile at a ground target. If you time it right, you will see the missile slam home from the target's viewpoint and then see your plane zoom overhead through the smoke. Very satisfying! The sound card support is restricted to Adlib and Roland, but as long as your card emulates one of these you should be OK. The sound is functional, rather than spectacular. There is no in-game music, which may be a bonus depending on your preferences! The missile and radar warnings are clear and distinct, and there are a couple of bits of sampled speech that add to the atmosphere. As for the gameplay, this is my sort of game. You have to sit down and plan how you are going to pick your way through the interlocking radar sites, avoid contact with the enemy until you reach your primary target, and then let fly with a devastating array of missiles. There is a real tension developed when the enemy manages to get a radar lock and starts throwing SAMS at you, or when you are limping back to base in a crippled plane with barely any fuel left and a couple of enemy fighters on your tail. The negative points are that some missions, particularly over the Kola peninsular can take a long time, even if you speed up the game time. So, be prepared to stick the plane on autopilot, and wait a couple of minutes to get to the action. The other drawback is that the key layout is confusing and awkward, and takes a bit of learning. Some functions are difficult to reach quickly, particular on landing when you have to hit 0 for the brakes and then Shift - to cut the power. Once or twice I have fumbled the keys and ended up switching to full power instead! The manual is adequate, but misses some sections from the original, such as the table for the effectiveness of each of the various munitions against each type of target. One drawback of a budget release, I suppose. One minor bug that I have discovered is that friendly planes do not show up on the scanner in blue as they should do, so in one game I thought that my aircraft carrier was being attacked and accidentally shot down an F18! (Un)friendly fire, or what! In conclusion, this game is recommended for flight sim fans looking for a good budget release to run on a slower machine. Another plus point is that the entire game takes up just under 2MB, so it is ideal for leaving installed on your disk for a quick 20 minute blast in between sessions on bigger games.