NOM GATE_CLOSED FAMILLE GRILLE UNITE_COMBATTANTE 1 CAMP 1 TAILLE 3 [ANIMATION] ANIM__DPL GFX_GATE_CLOSED ANIM__ARA GFX_GATE_CLOSED ANIM__ARE GFX_GATE_CLOSED ANIM__DRA GFX_GATE_CLOSED ANIM__DRE GFX_GATE_CLOSED ANIM__SPL GFX_GATE_CLOSED ANIM__ASP - ANIM__VOL - ANIM__DEC - ANIM__ATT - ANIM__ECR - ANIM__SSP - ANIM__SIN - ANIM__SPJ - ANIM__APU - ANIM__CCA - ANIM__CCH - ANIM__VOR GFX_GATE_CLOSED ANIM__MOR GFX_GATE_CLOSED ANIM__MOV GFX_GATE_CLOSED ANIM__APP - SELECTIONNABLE oui MORAL A ENERGIE 80000 FEU_ENERGIE__MAX 0 VITESSE 0 NIVEAU 1 SORT1_IMAGE1 - SORT2_IMAGE2 0 SORT3_OMBRE - SORT4_LUMIERE - SORT5_BRAISE - SORT6_CRISTAL_VERT - SORT7_ACTIVATION_ROUGE - SORT8_PORTE 3 SORT9_PORTE_BLEU - CLASSE FORTIFICATION MANA 0 MANA__MAX 0 FORCE 300 REGENERATION 0 POISON I HARNAIS - FORMATION JAMAIS R - V - B - ENERGIE_PAR_NIV 0 FORCE_PAR_NIV 0 FORCE_PAR_NIV 10 SELECTION 173 173 174 174 DEPLACEMENT 175 175 176 176 ATTAQUE 175 175 178 178 RALLIEMENT 0 GAIN_EXPERIENCE 30 PRIX_UNITE 100 CREATURE_INVOQUEE - TERRAIN_INVOCATION - .