#new_page "black.cbm" #delay 1000 #video "start.avi",s,208,178 #audio "sc.wav",a #set_timer #wait 2 #snow_bitmap "1.cbm",0,0,150,100,0 #delay 2000 #wait 25 #snow_bitmap "black.cbm",0,0,150,100,0 #delay 1000 #snow_bitmap "2.cbm",0,0,150,100,0 #wait 54 #snow_bitmap "black.cbm",0,0,150,100,0 #delay 1000 /w wyszukiwanie, pzrelaczanie slownikow, ostwarzanie dzwiekow #snow_bitmap "dem01_01.cbm",20,35,150,100,0 #delay 3000 #bitmap "dem01_02.cbm",20,35 #delay 3000 #new_page "black.cbm" #bitmap "dem01_01.cbm",20,35 #wait 70 #cursor 30,48,103 #delay 500 #bitmap "dem01_03.cbm",20,35 #delay 300 #bitmap "dem01_04.cbm",20,35 #delay 300 #bitmap "dem01_05.cbm",20,35 #delay 300 #bitmap "dem01_06.cbm",20,35 #delay 300 #bitmap "dem01_07.cbm",20,35 #delay 300 #bitmap "dem01_08.cbm",20,35 #delay 300 #bitmap "dem01_09.cbm",20,35 #wait 80 #cursor 30,453,65 #delay 500 #bitmap "dem01_10.cbm",20,35 #delay 1000 #cursor 30,80,249 #delay 500 #bitmap "dem01_11.cbm",20,35 #wait 81 #cursor 30,453,65 #delay 500 /odgrywanie haseł #bitmap "dem01_09.cbm",20,35 #delay 1000 #cursor 30,129,167 #wait 94 #bitmap "dem01_12.cbm",20,35 #delay 1000 #cursor 30,133,186 #wait 95 #bitmap "dem01_13.cbm",20,35 #delay 1000 #cursor 30,133,200 #bitmap "dem01_14.cbm",20,35 #wait 105 #cursor 30,143,419 #delay 500 /dodawanie nowego hasła #bitmap "dem02_01.cbm",100,20 #delay 1000 #cursor 30,229,445 #delay 500 #new_page "black.cbm" #bitmap "dem01_14.cbm",20,35 #delay 1000 #cursor 30,367,420 #bitmap "dem02_02.cbm",0,140 #delay 1000 #cursor 30,197,164 #new_page "black.cbm" #bitmap "dem01_14.cbm",20,35 #delay 1000 #cursor 30,337,70 #delay 500 #bitmap "dem02_03.cbm",100,70 #delay 300 #bitmap "dem02_04.cbm",0,100 #delay 300 #bitmap "dem02_05.cbm",150,20 #delay 300 #bitmap "dem02_06.cbm",230,120 #delay 1000 #new_page "black.cbm" #bitmap "dem01_14.cbm",20,35 #delay 1000 #wait 119 #cursor 30,238,57 #delay 500 /wyszukiwanie haseł #bitmap "dem03_01.cbm",170,150 #delay 500 #bitmap "dem03_07.cbm",170,150 #delay 500 #bitmap "dem03_13.cbm",170,150 #delay 1000 #cursor 30,212,315 #delay 1000 /przegladanie wyszukanej listy #new_page "dem03_14.cbm" #cursor 30,132,153 #delay 500 #new_page "dem03_15.cbm" #cursor 30,132,170 #delay 500 #new_page "dem03_16.cbm" #cursor 30,132,235 #delay 500 #new_page "dem03_20.cbm" #wait 128 #cursor 30,197,110 #delay 500 /Tabele #new_page "black.cbm" #bitmap "dem03_21.cbm",20,35 #delay 500 #cursor 30,45,63 #delay 500 #bitmap "dem04_01.cbm",20,35 #delay 1000 #cursor 30,111,151 #delay 500 #bitmap "dem04_02.cbm",20,35 #delay 1000 #bitmap "dem03_21.cbm",20,35 #bitmap "dem04_03.cbm",130,155 #delay 2000 #cursor 30,274,346 #delay 500 #bitmap "dem04_04.cbm",130,155 #delay 2000 #cursor 30,611,171 #delay 500 #new_page "black.cbm" #bitmap "dem03_21.cbm",20,35 #delay 2000 / współpraca z edytorem tekstu #wait 140 #new_page "dem05_01.cbm" #delay 1000 #new_page "dem05_02.cbm" #delay 1000 #cursor 30,34,64 #delay 500 #new_page "dem05_03.cbm" #delay 1000 #cursor 30,60,64 #delay 500 #new_page "dem05_04.cbm" #delay 1000 #cursor 30,81,64 #delay 500 #new_page "dem05_05.cbm" #delay 1000 #cursor 30,107,64 #delay 500 #new_page "dem05_06.cbm" #delay 1000 #cursor 30,136,64 #delay 500 #new_page "dem05_07.cbm" #delay 1000 #cursor 30,164,64 #delay 500 #new_page "dem05_08.cbm" #delay 1000 #new_page "black.cbm" #bitmap "dem03_21.cbm",20,35 #delay 2000 #wait 168 #cursor 30,467,420 #delay 2000 /Tester #snow_bitmap "black.cbm",0,0,150,150,0 #delay 100 #new_page "black.cbm" #delay 500 #snow_bitmap "dem06_01.cbm",20,35,100,150,0 #delay 2000 #wait 184 #cursor 30,210,262 #delay 500 #bitmap "dem06_02.cbm",20,35 #delay 2000 #cursor 30,489,153 #bitmap "dem06_03.cbm",20,35 #delay 300 #cursor 30,489,201 #bitmap "dem06_04.cbm",20,35 #delay 300 #cursor 30,489,250 #bitmap "dem06_05.cbm",20,35 #delay 300 #cursor 30,489,298 #bitmap "dem06_06.cbm",20,35 #delay 300 #cursor 30,489,345 #bitmap "dem06_07.cbm",20,35 #delay 2000 #wait 198 #cursor 30,567,393 #bitmap "dem06_08.cbm",40,70 #wait 208 #cursor 30,589,92 #delay 500 #new_page "black.cbm" #bitmap "dem06_07.cbm",20,35 #delay 2000 #wait 210 #snow_bitmap "black.cbm",0,0,150,100,0 #delay 1000 #snow_bitmap "1.cbm",0,0,150,100,0 #wait_for_end_sound #snow_bitmap "black.cbm",0,0,150,100,0 #repeat