# This .properties file was generated by BeanMachine on 01-Aug-97 10:20:13 AM
#
# Translate the words after the equals sign (=)
# The pound sign (#) is a comment marker
#
# Prefixes for keys are as follows:
#
# A = action name
# B = action description
# C = parameter name
# E = event name
# F = event description
# P = property name
# Q = property description
# X = bean category
# Y = bean name
# Z = bean description
#
# Note: action, property, and event names must be translated into unique names.
# For example, two action names or an action name and a property name cannot be translated to the same string.
# Description strings and parameter name strings may be the same if appropriate.
#
# This file MUST NOT have any blank lines in it.
#
YBeanName = Nervous Text
ZBeanDescription = Use Nervous Text to display text that jumps around on your screen
XBeanCategory = Multimedia
#
Ahide = hide
Bhide = Makes the nervous text invisible
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Ashow = show
Bshow = Makes the nervous text visible
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Astart = start
Bstart = Starts moving the letters
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Astop = stop
Bstop = Stops moving the letters
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PanxietyLevelint = anxiety level
QanxietyLevelint = How much the letters move around
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PautoStartboolean = auto start
QautoStartboolean = Does the text start moving when the applet starts?
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Pbackgroundjava.awt.Color = background color
Qbackgroundjava.awt.Color = The background color of the nervous text
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Pfontjava.awt.Font = font
Qfontjava.awt.Font = The font of the text
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Pforegroundjava.awt.Color = foreground color
Qforegroundjava.awt.Color = The color of the text
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PIBM_connectionsjava.util.Vector = IBM_connections
QIBM_connectionsjava.util.Vector = IBM_connections
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PIBM_namejava.lang.String = name
QIBM_namejava.lang.String = The name of this part inside the applet
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PIBM_sizePositionibm.appauthor.IBMLayoutConstraints = size and position
QIBM_sizePositionibm.appauthor.IBMLayoutConstraints = The size and location of this part
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Ptextjava.lang.String = text
Qtextjava.lang.String = The text to display
#
Emouse-mousePressed = mouse down
Fmouse-mousePressed = The mouse was pressed down over the nervous text
#
Emouse-mouseReleased = mouse up
Fmouse-mouseReleased = The mouse was released over the nervous text
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Emouse-mouseEntered = mouse enter
Fmouse-mouseEntered = The mouse cursor moved over the nervous text
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Emouse-mouseExited = mouse exit
Fmouse-mouseExited = The mouse cursor moved away from the nervous text
#
