# This .properties file was generated by BeanMachine on 05-Aug-97 8:24:35 AM
#
# Translate the words after the equals sign (=)
# The pound sign (#) is a comment marker
#
# Prefixes for keys are as follows:
#
# A = action name
# B = action description
# C = parameter name
# E = event name
# F = event description
# P = property name
# Q = property description
# X = bean category
# Y = bean name
# Z = bean description
#
# Note: action, property, and event names must be translated into unique names.
# For example, two action names or an action name and a property name cannot be translated to the same string.
# Description strings and parameter name strings may be the same if appropriate.
#
# This file MUST NOT have any blank lines in it.
#
YBeanName = Animation
ZBeanDescription = Use the Animation to display a sequence of .gif or .jpg files
XBeanCategory = Multimedia
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Ahide = hide
Bhide = Makes the animation invisible
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Apause = pause
Bpause = Temporarily stop playing the animation
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Aresume = resume
Bresume = Continue playing the animation starting at the current frame
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Ashow = show
Bshow = Makes the animation visible
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Astart = start
Bstart = Plays the animation, starting at the first frame
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Astop = stop
Bstop = Stops playing the animation
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PautoStartboolean = auto start
QautoStartboolean = Does the animation start playing when the applet starts?
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Pbackgroundjava.awt.Color = background color
Qbackgroundjava.awt.Color = The background color of the animation
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PcurrentFrameint = current frame
QcurrentFrameint = The number of the frame that is currently displayed
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PendFrameint = end frame
QendFrameint = The number of the last frame of the animation
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PfirstPictureibm.appauthor.IBMFileName = first picture
QfirstPictureibm.appauthor.IBMFileName = The filename of the first frame of the animation
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PframesPerSecondint = frames per second
QframesPerSecondint = The number of frames per second that the animation plays; a negative value plays backwards
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PIBM_connectionsjava.util.Vector = IBM_connections
QIBM_connectionsjava.util.Vector = IBM_connections
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PIBM_namejava.lang.String = name
QIBM_namejava.lang.String = The name of this part inside the applet
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PIBM_sizePositionibm.appauthor.IBMLayoutConstraints = size and position
QIBM_sizePositionibm.appauthor.IBMLayoutConstraints = The size and location of this part
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Ploopboolean = loop
Qloopboolean = Does the animation wrap and play again?
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PloopCountint = loop count
QloopCountint = The number of times the animation should play
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PstartFrameint = start frame
QstartFrameint = The number of the first frame of the animation
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PtotalFramesint = total frames
QtotalFramesint = The total number of frames of the animation
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Emouse-mousePressed = mouse down
Fmouse-mousePressed = The mouse was pressed down over the animation
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Emouse-mouseReleased = mouse up
Fmouse-mouseReleased = The mouse was released over the animation
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Emouse-mouseEntered = mouse enter
Fmouse-mouseEntered = The mouse cursor moved over the animation
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Emouse-mouseExited = mouse exit
Fmouse-mouseExited = The mouse cursor moved away from the animation
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EIBMCustom-ended = ended
FIBMCustom-ended = The last frame of the animation has been reached
#
