void LSFreeHandle( LS_HANDLE licenseHandle);
None
LSFreeHandle should be called after LSRelease returns or after an error is returned by LSRequest. LSFreeHandle releases all resources associated with the specified licensing context, including license units. Calls to LSGetMessage should be made before the handle is freed.
To successfully release license units, the user associated with the current connection must be security-equivalent to the original creator of the license handle (from LSRequest).