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DPRECEIVE_ Values

Use with Receive to specify the message to receive.

DPRECEIVE_ALL
Returns the first available message. This is the default.
DPRECEIVE_FROMPLAYER
Returns the first message from the player whose ID is specified in the sender field of the PlayerIDs object. System messages come from player ID DPID_SYSMSG.
DPRECEIVE_PEEK
Returns a message as specified by the other flags, but does not remove it from the message queue.
DPRECEIVE_TOPLAYER
Returns the first message intended for the player whose ID is specified in the receiver field of the PlayerIDs object.


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