Package com.ms.com.directX |
|
 Previous |
 Microsoft Packages |
 Index |
 Next |
D3DTRANSFORM_ Values
Use with TransformVertices.
- D3DTRANSFORM_CLIPPED
- The method uses the current transformation matrix to transform a set of vertices, checking the resulting vertices to see if they are within the viewing frustum. The homogeneous part of the lpIn field within d3dTransformData will be set if the vertex is clipped; otherwise only the screen coordinates will be set. The x1, y1, x2, and y2 fields of the d3dTransformData object will also be set to the 2D bounding rectangle of the resulting vertices.
- D3DTRANSFORM_UNCLIPPED
- The method uses the current transformation matrix to transform a set of vertices. In this case, the system assumes that all the resulting coordinates will be within the viewing frustum. The x1, y1, x2, and y2 fields of the d3dTransformData object will be set to the bounding rectangle of the resulting vertices.