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D3DPROCESSVERTICES_ Values

D3DPROCESSVERTICES_COPY
Vertices should simply be copied to the driver, because they have always been transformed and lit. If all the vertices in the execute buffer can be copied, the driver does not need to do the work of processing the vertices, and a performance improvement results.
D3DPROCESSVERTICES_NOCOLOR
Vertices should not be colored.
D3DPROCESSVERTICES_OPMASK
Specifies a bitmask of the other flags in the dwFlags member, exclusive of D3DPROCESSVERTICES_NOCOLOR and D3DPROCESSVERTICES_UPDATEEXTENTS.
D3DPROCESSVERTICES_TRANSFORM
Vertices should be transformed.
D3DPROCESSVERTICES_TRANSFORMLIGHT
Vertices should be transformed and lit.
D3DPROCESSVERTICES_UPDATEEXTENTS
Extents of all transformed vertices should be updated. This information is returned in the drExtent field of the d3dStatus class.


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