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Class d3dMatrix

public final class d3dMatrix {
  public float _11;
  public float _12;
  public float _13;
  public float _14;
  public float _21;
  public float _22;
  public float _23;
  public float _24;
  public float _31;
  public float _32;
  public float _33;
  public float _34;
  public float _41;
  public float _42;
  public float _43;
  public float _44;
}

Describes a matrix for such methods as GetMatrix and SetMatrix.

In Direct3D, the _44 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead.

See also d3dDevice.

© 1996 Microsoft Corporation. All rights reserved.