Package com.ms.com.directX |
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public final class d3dMatrix { public float _11; public float _12; public float _13; public float _14; public float _21; public float _22; public float _23; public float _24; public float _31; public float _32; public float _33; public float _34; public float _41; public float _42; public float _43; public float _44; }
Describes a matrix for such methods as GetMatrix and SetMatrix.
In Direct3D, the _44 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead.
See also d3dDevice.