on mouseUp global bSceny set rzad=70 repeat with x=1 to 10 setAt bSceny,x,0 end repeat repeat with x=1 to 57 setAt bFajki,x,0 end repeat repeat with b=1 to 10 repeat with a=1 to 5 set the blend of sprite rzad+a to 10 end repeat set rzad=rzad+5 end repeat -- set the locH of sprite (8) to (the locH of sprite (8))-8 -- set the locV of sprite (8) to (the locH of sprite (8))-8 -- set the locV of sprite (15) to the mouseV set the locH of sprite (8) to 500 set the locV of sprite (8) to 385 puppetSprite 8, FALSE end on mouseDown -- set the locH of sprite (8) to (the locH of sprite (8))+8 -- set the locV of sprite (8) to (the locH of sprite (8))+8 puppetSprite 8, true set the locH of sprite (8) to 503 set the locV of sprite (8) to 388 end on mouseUpOutside go to "start1_" set the locH of sprite (8) to 500 set the locV of sprite (8) to 385 end mouseUpOutside on mouseLEave set the locH of sprite (8) to 500 set the locV of sprite (8) to 385 go to "start1_" end