Release History
99/04/09 1.00
- Final Release!
99/03/30 0.92 alpha
- On completion, reset initial stats (just pistol, no keys etc.)
- Crash on exit to apps, launch memopad (with hard key)
- Boss Sprite
99/03/29 0.91 alpha
- Can dodge bullets
- Can go back to previously completed levels
- Fixed: level 3 final room all peons are carrying keys!! (There should be 2 keys)
- Fixed: level 4 now has too much health after the first sprite - still (particularly in bottom left corner)
99/03/23 0.85 alpha
- Level 3: only two peons carrying keys
- Rage decay at the perfect level
99/03/18 0.84 alpha
- Level 6: no longer allowed to keep unused key
- Level 10 dialog fixed
- only get x2 health from guard: never x4
99/03/17 0.83 alpha
- Need health multiplier. Multiple Guards and higher levels are impossible to beat without it.
- Allow the player to go back to previously completed levels, and restart game.
99/03/10 0.78 alpha
- Fixed automatic selection of new weapon
- Fixed display of multipliers
- Make rage work, expecially when killing enemies
- Allow static sprites to stay awake longer to optimize case where they're too far away to actually be visible
- Fixed: Face on splash and level screen too fast
- Fixed: Level 4: big room sucks.
- Fixed: Level 6 does not end! (Finish it)
99/03/07 0.76 alpha
- Removed DrawFPS
- Picking up a weapon DOUBLES the amount of ammo that you can carry, as well as the value of bullets picked up. (Rifle = x2, Chaingun = x4) ...Health too? Also maxes ammo.
- Change splash screen to show where to buy RayGin
- Display 'Congratulations!' text after completing the last level.
- Fixed: Prevent key click when moving player
- Fixed level 5
- When picking up a weapon, automatically select the new weapon
- Created release package: readme.htm:
- Fixed: pressing the 'Apps' button twice sends game into weird state running 'under' the apps form.
99/03/01 0.69 alpha
- ALL actors can now fire
- Fixed bug: some actors disappear when falling asleep
- Added a transition screen when changing levels/dying
99/02/25 0.66 alpha
- Enemies can now fire back! Implemented more AI.
- Enemies cause less damage per attack
- Added Visual cues for: actor aiming/firing
99/02/16 0.61 alpha
- Fixed wall draw problem when very close to corner of wall
- Fixed spore on the screen when an actor is killed
- Fixed dynamic sprites falling asleep too soon/disappearing/never appearing (you can now get the rifle on level 3...)
- Increased number of active sprites
- Disabled sound completely for now
99/02/11 0.59 alpha
- Reports the version on the splash screen (also changed the version format)
- Preserve last saved position between games
- Made level 2 easier (Peons are easier to kill)
- Added sound infrastructure
- Release as .zip so that it doesn't confuse browsers
Note: On the PalmPilot Professional with OS 3 upgrade:
There have been a few reports of version 0.59 crashing, and causing a "boot loop" (where you keep seeing the "Welcome to PalmPilot" message over and over again).
You should be able to fix this with a Warm Reset which will not delete all of the data on your Pilot, like a hard reset will:
Press the reset button while holding the UP button.
Thanks to Rob Gallop and Rick Pasetto for reporting this bug!
99/02/03 alpha
- Level 2 is easier, but possibly still too hard!
- 'Fine' control. Particularly for aiming. Accelerate based on how long you hold down a key.
- Picking up rage works
99/02/01 alpha
- Added Face animation for pain and anger
99/01/28 alpha
- Fixed nasty bug: Killing an actor in a doorway does bad things:
--- turns dropped objects into other objects, teleport pads etc.
--- can cause RayGin to crash
99/01/27 alpha
- Locked doors are now locked
- Level 2 has sprites
- Available weapons/keys windows clear when the player dies and returns to beginning of the level
99/01/25 alpha
- Fixed the Personal 512k bug! Many thanks to Graham Whaley, Matthias Steppuhn and Guido Berh÷rster for helping to find the fix and to James Davis, Tim Escobedo, Guido Berh÷rster, Chris Wilkinson and Roger Brownlie for finding this bug!
- Added Double buffer to remove wall flicker
- Peons are a bit harder to kill
- Moved some memory around: ds much smaller now
99/01/21 alpha
- Elevators now actually move the player between levels
- First three maps done
- Saves preferences at the beginning of each level
99/01/18 alpha
- Just getting back into it
- Fixed Invalid Handle caused by large data seg
- Added Map Load infrastructure
98/09/11 alpha
- First external alpha release
Known Bugs
There are no known bugs in this release.
RayGin is ⌐1998-1999, Steve Minns. All rights reserved.