PalmNums
written by Hans Scholz, © EmperoR Studios, MM
The goal of this game is to gain as many points as
possible from buttons distributed at random order on screen. To collect
points, the current player (indicated by an arrow pointing at his name)
can select one of the buttons in the activated row or column (surrounded
by two lines). Once a button is selected, its value is added to the player's
score, the selected button is removed, the row (or column) rotates by
90 degrees around that button and the other player can select a new button.
The collected points
are shown at the bottom of the screen under the players' names. |
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You may play against
another player or against your palm (default). You can change this in the "options"
form with the "cpu" checkbox. You can set your tip-level from 1 to 6 as well as your
opponents tip-level (or skill, when you play vs cpu). If "auto" is checked, the
palms skill will be adjusted to your skill (2x won increases skill, 2x lost decreases skill).
In the "options" form the players' names can also be edited. The gray version of PalmNums can be run in a b/w mode (disable the "gray" checkbox) Furthermore, buttons with special functions may be disabled or enabled here. |
While the meaning of the numbered buttons are straight forward, the special buttons are as follows:
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If the game seems to hard, you can reduce the opponents skill or use some cheats (there are cheat codes for god mode, invulnerability, map and more) |
In the demo version of PalmNums you are eventually reminded to register. If you register, you get all cheat codes and free updates. For information on how to obtain the full version please look at our website at www.emperor-studios.de.
To contact Hans Scholz, the author of PalmNums, please mail to lucky.lurker@zerg.com.