Taking your turn involves either placing some of your tiles on the board to form one or more words, or trading some, all or none of your tiles.
The rack can be hidden or shown by pressing the Hide/Show button. This can be useful if you need to show your opponent the board but don't want them to see your tiles.
(In a normally multi-player (human) game, the rack is hidden after every turn to prevent your opponents from seeing your tiles accidentally.)
There are two ways to place your tiles:
Notice that the letters of the word are highlighted indicating that they are newly placed tiles and the value of this word is shown under Value.
A quick way to return all placed tiles to your rack is to press the Undo button.
Each formed word is shown along with its score, and whether it is in the dictionary.
If you are playing in tournament mode, or if the dictionary is not installed, you can still check the score for each word, but the dictionary will not be consulted.
In tournament mode, if there are no computer players, your opponent
is given the opportunity to either accept or challenge your turn.
In this case, pressing the Done button brings up two further
options, Accept and Challenge.
At this point play has actually passed to the next player, who must
then either accept the word or challenge it.
If you are happy with the word, press Accept and play continues
just as in friendly mode.
If you wish to challenge the turn, press
Challenge. You will
be presented with the following screen.
(Note. If there is a computer player, the preceding screen is bypassed
since the computer will automatically challenge words which are not in
the dictionary).
Here the dictionary is consulted (if available) and we see that the word is actually valid. If the dictionary had not been available, a question mark would be shown and you would have to look up the word yourself. This is also true for words which are longer than 8 letters.
If you accept the word(s), press Accept (as we would in this case), which means that the challenge failed and the challenger loses their turn.
If the word(s) are invalid, press Reject to reject the placed word, which means that the placed tiles are removed and the placer loses their turn.
If you are playing the computer in friendly mode, rejecting the words does not cause you to lose your turn. You are simply returned to the main screen and given the opportunity to change your word.
Select the tiles you wish to trade by touching them. The tiles which will be traded are highlighted.
Select no tiles if you wish to simply pass.
Press OK to trade the selected tiles, or press All to trade all your tiles. Play passes to the next player.
When the letter for the blank is required, you will be prompted to enter it. (i.e. When you press either Score or Done.)
Enter the letter corresponding to the blank. Once the turn finishes,
the blank behaves exactly like any normal tile.
(Note that if you have placed two blanks in one turn, you will be asked
to enter the letters for both blanks. The order is left to right and top
to bottom).
The popup feature is described in more detail below.
In order to differentiate between the popup function and placing/unplacing tiles there are two ways to popup on newly placed tiles.