Miner 2149 Version 3.0
Copyright 1998, 1999 by Michael Baker
Thank you for trying this application. The latest shareware
version of this program as well as technical support is available
at www.Bprojects.com . The
shareware version may be freely distributed over the world wide
web. If this program is included in any compilation, book, CD, or
other media, I request a free copy in exchange. I welcome your
comments at my web site or by e-mail at miner@Bprojects.com
(Internet addresses are subject to change.) Registered users may
receive future updates by e-mail.
IMPORTANT: Before installing this
software, you must read and agree to the conditions and terms in
the software user agreement. This is contained in the SUA.txt
file. Always back up your data before
installing new software.
Contents:
Registration
Information:
- Instant registration available for only $12.00. If you
have already registered this product, thank you.
- Only registered users will be admitted to the Tycoon Club
for high scores. Please do not send scores if you are not
registered.
- Registered users will be able to upgrade to future
versions for free.
- To register, simply start your internet connection then
click here -> REGISTER!
- For other ways to register through PilotGear, please call
1-800-741-9070 or visit PilotGear at www.pilotgear.com
- Registration helps encourage new software development for
the Palm OS Platform.
Installation:
These instructions apply to installation under Windows 9x.
Users of other systems will need to alter these instuctions to
their own system. To run this program, you must have the
shareware Pocket C 3.01 or the freeware Pocket C run time 3.01
(included) installed on your Pilot. This program will only run on
Palm OS 2.0 or higher. (It will not run correctly on an original
pilot 5000 or 1000.) Please read the PocketC
documentation (ReadmeC.txt) as well.
The following files must be installed on your Palm™
device to run this application (About 40K Total):
- PocketCRT.PRC (30K Pocket C runtime.
Install this only if Pocket C 3.01 or higher is not
already installed. Only 1 copy of this file is required
on your Palm(tm) device. It can be used with other Pocket
C applications as well.)
- MinerIcon.PRC (This file provides an
Icon from the Applications menu on the Palm device.)
- Miner30.PDB (This is
the compiled Pocket C main program file.)
- Additional files are included with this program due to
the terms of Pocket C Runtime distribution agreement, but
do not required installation to run Miner 2149. See the
Pocket C documentation for details.
Step by step instructions:
- HotSync(tm) your Palm(tm) device before installing the
software.
- Click on the Palm Pilot Install Tool on your desktop.
This file should be located in your "Palm
Desktop" or "Palm Pilot Desktop" folder
under the Window(tm) Start Menu.
- If you do not already have Pocket C 3.01 or Pocket C
Runtime 3.01 installed, use the Install Tool to install
"PocketCRT.PRC"
- Continue using the Install Tool to install the files
"MinerIcon.PRC" and "Miner30.PDB".
(Other Pocket C run time files included with this program
are not needed and do not need to be installed. See ReadmeC.txt for details.)
- When complete, HotSync(tm) to transfer the program to
your Palm(tm) device.
- Tap the Miner icon and enjoy. (This program can also be
run from the PocketC menu.)
Introduction:
The year is 2149. The invention of the Dark Matter Drive has
made traveling between the planets commonplace. Mankind has
spread among most of the planets of the solar system.
Unfortunately, the Dark Matter Drive requires energy in the form
of diridium, a rare compound that was initially manufactured from
asteroids and meteorites that had landed on earth millions of
years ago. With the supply of diridium on earth nearly exhausted,
the economic viability of the off world colonies is threatened.
As a former mining consultant, your economic viability is also
threatened by the closure of many earth mines. Recent advances in
mining and construction have made it possible to obtain diridium
from large asteroids circling in the asteroid belt. It's
dangerous work, but the riskiest jobs usually have the greatest
payoff. The off world governments have offered financial backing
to anyone who is qualified to construct and manage a two year
mining operation on one of these asteroids. Six months ago, you
received a communication that your application has been accepted.
Your team of twenty people has trained extensively for this
mission. The potential for death and disaster is high. Today, you
risk everything in the hopes that your mining operations will
bring you the riches you have only heard and dreamed about. Your
transport is now boarding...
Playing
Instructions:
- Miner 2149 is a realistic simulation based on complex
formulas derived from real life situations. As a result,
everything you change in the simulation will effect the
outcome of your colony.
- At the start of each simulation, you will be awarded a
1,000,000 credit stipend to build your colony.
- Before you start your mining colony, you must select an
asteroid to mine. First, you will gather information by
launching probes to nearby asteroids. You will be allowed
to launch up to 5 probes. Launching more probes will give
you more choices for where to build your mining colony.
Each probe will cost you 17,000 credits and will give you
information about one asteroid.
- Select an asteroid from the list your probes send back.
Each asteroid will have information about the asteroid
class and its terrain. A class 1 asteroid is the easiest
with many ore veins, smooth terrain, and low risk of
disasters. A class 5 asteroid is the hardest to mine with
few ore veins, rocky terrain, low output mines, and high
risk of disaster.
- From this point on, what happens to your colony is up to
you. Most of the screen is taken up by the mine site map
at the top left of the screen. When you first start, only
the Mother Ship will be on the map.
- The Mother Ship will provide life support, living
quarters, and food for 21 days. The 20 workers you bring
with you to start building the colony will depend on
this. After 20 days, you better have life support, power,
hydoponics, and a sickbay in place.
- To Begin:
- Use the building selector at the bottom left of
the screen to select the object you want to place
on the map. To start building, select the
bulldozer. Notice that the name and cost of the
selected building or tool will appear in the box
below the selector.
- Next, tap the smooth area immediately next to the
mother ship where you want to bulldoze.
- Press "+1" on the Advance bar to go to
the next day. Bulldozers take 1 day to clear a
space.
- Next, use the scroll buttons again to select the
building you want to construct. Tap the screen on
the clear space you created to begin construction
of the selected building. A construction symbol
will appear to indicated the building is being
constructed.
- If you forget what is being built on a
construction site, tap the site to bring up
information about the project on that site.
- If you placed the wrong building, press the undo
button on the building selector.
- You will use the on screen buttons to interact with your
mining colony.
- Level: Each asteroid has 3
levels. Use the level button to switch between
different levels.
- Reports: This bar gives you
three choices, Operation report, Production
report, and Options (the "x"). These
reports will inform you about the condition of
your mining operation and workers.
- Operatations: Keep a
close eye on the food supply and life
support. Previously viewed values are in
parenthesis.
- Workers: The
number of workers in your colony.
- WorkForce: The
percent of jobs occupied by
workers.
- Morale: Indicate
the current morale of your
workers. Try to keep morale high.
- Wage: The
current daily wage for your
workers in credits.
- Life Support/Food/Health:
Shows the available supply of
these items. Less than 100%
indicates the need to build more
of these structures.
- Occupancy: Shows
the percent of available living
quarters occupied. More than 100%
implies that workers are becoming
overcrowded.
- Production Report: Shows
many aspects of diridium production
- Mines: The total
number of mines in your colony
- Processor: Shows
percent of processor capacity
being used. When this goes beyond
100%, its time to build another
processor.
- Power: Indicated
the amount of needed power being
supplied by your power plants.
When this drops below 100%, its
time to build a new power plant.
- Sell Price:
Indicates the current selling
price of Diridum in credits/ton.
- Diridium: The
amount (tons) of diridium you
have stored for future sale.
- Storage: Shows
the amount of storage used.
- 30-Day Projection:
is helpful to budget your
expenses, but it is not always
accurate as it does not account
for buildings being built, or
disasters that may occur.
- Options:
- Auto Save: With
this function enabled, your
game will automatically be saved
each time the advance bar is
pressed. The
default is enabled. Disabling the
autosave feature will speed
updates when the advance bar is
pressed.
- Gridlines: This
toggles grid lines off and on.
New users may find this feature
helpful when learning where to
place new buildings.
- Save: Save your
current game in one of four
slots. Games saved in the
autosave slot can be re-loaded at
the start of the program.
- Load: Will load
a previous game. This will
overwrite the current game.
- Save & Exit: Saves
your game to the autosave slot
and exits the game
- Resign:
Terminates your current game.
- Advance: Pressing the buttons on
this bar will advance time one, seven, or
fourteen days. Each time this bar is pressed, the
state of your colony is saved (if autosave in
enabled) so you can return to it later.
- Wage: Changes the daily wage for
the workers. An average wage is about 600-700
credits per day, but this will change depending
on the selling price of diridium. (The workers
aren't stupid.)
- Diridium: Press the storage
container on this bar to sell some of the
diridium that you have mined and processed. The
storage container will fill up as your storage
space is used. When the container is all black,
you have used all available storage.
- Undo: This button is located on
the building selector. (The clockwise arrow.) Use
this button to undo the last building that you
placed.
- Do not exit while "Updating..." or "Saving
..." is displayed or your game could be lost during
the process.
- If you change applications while playing Miner, you will
need to re-start the program by simply tapping "Load
Mine" and selecting the game to load. If you have
autosave enabled, the top game slot will be your
automatically saved game.
- To build your colony, you will need to know the many
types of buildings available and terrain present:
Building/Symbol |
Description |
Build Time
(Days) |
Workers
Needed per Building |
Cost in
Credits |
Construction |
The construction symbol indicates an area under
construction. Tap the construction area to obtain
information about a particular construction project. |
variable |
5 |
--- |
Bulldozer |
Use this to clear smooth areas for building. |
1 |
1 |
6,500 |
Diridium Mine |
A diridium mine finds the ore that will be sent to
the processors for conversion to diridium. Also, a
diridum mine will tunnel down to the next level if
nothing is directly below it. This structure can only be
placed on an ore vein |
7 |
30 |
45,500 |
Hydroponics Garden |
As you are away from civilization, your colony will
need this structure to grow food to feed itself. One
structure will feed about 200 workers. |
10 |
12 |
65,000 |
Tube Connector |
This low cost structure connects buildings to expand
your colony quickly. |
2 |
0 |
13,000 |
Life Support Generator |
Build this to ensure your workers have enough air to
breathe. One life support system will support about 400
workers. |
10 |
15 |
65,000 |
Quarters for Workers |
This is the living area for about 50 of your workers. |
9 |
1 |
58500 |
Space Port |
Build this for trading processed diridium. The space
port can transfer large amounts of cargo in a short time.
You only need one of these. (Unless you want a backup pad
incase one become damaged by a crash landing.) Without a
space port, sold diridium transfers slowly to waiting
ships. |
10 |
20 |
65,000 |
Power Plant |
The power plant supplies electricity to keep your
buildings working in top shape. A low amount of emergency
power keeps is available if the Power Plant is destroyed.
Warning, power plants have a tendancy to explode. |
15 |
30 |
97,500 |
Processor |
The ore processor plant converts the diridium ore to
diridium that you can trade for credits. One processor
can handle the output of 3-4 diridium mines. |
15 |
20 |
97,500 |
Sickbay |
As in real life, you will need a sickbay to care for
injured and ill workers. One sickbay can care for 300
workers |
12 |
12 |
78,000 |
Storage |
A storage facility will hold processed diridium until
you are ready to sell it. You will need to build more
storage facilities as your number or mines and processors
increase. |
9 |
12 |
58,500 |
Clear Area |
This represents an area that has been bulldozed and
is ready for building. |
--- |
--- |
--- |
Smooth Area |
A smooth area is a flat area without too many rocks.
A smooth area can be cleared by a bulldozer in order to
build. |
--- |
--- |
--- |
Rough Area |
This type of terrain is too rocky to bulldoze. You
cannot build on this area. |
--- |
--- |
--- |
Ore Vein |
Place a mine on an ore vein to begin extracting the
diridium ore. Do not bulldoze mines as this will destroy
them. |
--- |
--- |
--- |
Mother Ship |
This is the ship you arrived in. You cannot build a
new mother ship. The mother ship will provide essentials
such as food, lodging, and power for the first 21 days of
your colony. |
--- |
--- |
--- |
- Meteor storms may occur while you are building your
mining colony. Fortunately, your mother ship brought
along a mobile laser platform. During a storm, the mobile
laser platform will automatically proceed to the best
vantage point in your colony. Use your stylus to point to
inbound meteors to destroy them. Only meteors on the
screen are in range of the platform. Meteors that leave
the screen have fallen out of range. The mobile laser
platform must have power to operate. The more you use the
laser, the longer the recharge time for another shot. Low
power states for the colony will also result in long
recharge times. A meter at the bottom right of the screen
shows your recharging time. The meteors can be very small
and fast, so be sure your handheld's screen contrast is
adjusted appropriately.
- The simulation will end if you run out of credits, your 2
year term is completed, you are ousted for low morale, or
the colony death rate approaches 100%. If you run out of
credits, your creditors might extend you additional
credit with the hope of recovering their losses. However,
this is less likely to happen on more difficult
asteroids.
- There should be no need to delete a database as you can
easily save over older games. However, should the need
arise, first start the Pocket C application. Then tap
"menu" then "databases". Miner 2149
game databases are "Miner GameX" Press delete
to delete the appropriate database.
- Here are a few strategy tips to get you started
- All buildings must be built next to a completed
building. You can only build in four directions
from a building such as North, South, East, West.
- Smooth areas must be cleared by a bulldozer
before building.
- Avoid bulldozing ore veins. Bulldozing ore veins
will destroy them. You do not need to bulldoze an
ore vein building a diridium mine.
- As in real life, it costs money to build things
in this simulation.
- It takes time to complete a building, so plan
ahead.
- On the building selector, objects that you can
afford to build will be in regular text. Objects
you cannot afford to build will be in reverse
text.
- Watch your expenses, life support, and workers.
Remember, if you run out of credits, life
support, or workers, you will be removed from the
mining colony.
- If you have too many or too few workers, consider
changing the wage you are paying them.
- Build a power plant, landing pad, mine, life
support, and processor early.
- If you get into financial trouble, you might need
decrease the worker's pay to zero for a short
while. This will severely lower morale causing
workers to leave your mining operation.
User
Comments:
- "...one of the
best for the pilot so far..." -H.V.
- "I have
downloaded Miner 1 week ago...and spend more than 1 hour
in the bed every night with my pilot... and Miner." -S.T.
- "Your program
is excellent, excellent."
-M.L.
- "I love this
game. I can actually sit down and get lost for a
while playing it. " -P.K.
- "As I write this I'm off to PilotGear to register
Miner 2149. I have to say, What a great
game!" -D.M.
Revision
History
- 10/1/1998 - Original 1.0 shareware release
- 10/8/1998 - Revision 1.01 release
- Improved speed of "Next" function
update
- Added animation to Map drawing
- Repaired problem with diridium production formula
- Fixed Undo routine so that it now properly gives
back credits.
- Various other minor bug fixes and play
enhancements.
- 10/19/98 - Revision 1.02 release
- Morale formula improved
- Hi-score system added
- Reminder routine added to shareware version to
encourage registration. (Sorry. I tried not to do
it, but very few registered.) Reminders are not
shown on the registered version.
- 11/6/98 - Major revision 2.0 general release!
- New graphical user interface!
- Easier building selection
- More on-screen information
- Sleeker look
- Longer time advancement (up to 14 days)
- Negative credit balance allowed as long as there
is enough stored diridium to cover debts
- More disasters added!
- Further refinements in simulation formulas. More
difficult levels are now harder.
- 11/18/98 - Minor update to 2.01 (Not released)
- Added danger of being ousted if morale drops too
low.
- Added ability of registered users to convert
downloaded shareware versions into registered
versions automatically by installing over a
registered version after the registered version
has been run at least once.
- 4/22/99 - Miner Version 3.0 general release
- More difficult levels are now even harder
- Added a mobile laser platform to defend against
meteor storms
- Added ability to Save/Load multiple games
- Autosave feature can now be disabled to speed
game play
- Now works with PalmPilot Personal! (Tap the
"i" icon in the upper right corner if
the screen erases on PalmPilot Personal.)
- Optional grid lines added for novice users
- Processor capacity added to operations report
- Important information now highlighted on reports.
- Exiting application now returns the user to the
applications menu on Palm OS 3.0 or above
- Hardware keys disabled to reduce risk of
accidental exit from program
- Registration reminders removed. (Users will be on
their honor to register. Please note that this is
an experiment in response to user requests that
reminders be removed.)
- New simulation events added
- Instructions improved
- Minor bug updates introduced in last version
- Possible future updates
- None Planned. Send your suggestions.
- Note: Registered users can use future updates so
register now if you haven't done so!
Legal Notices
- Windows™ is a trademark of Microsoft Corporation
- Palm™, Hotsync™, and Palm Computing
Platform™ are all trademarks of 3Comm.