Introduction
This tutorial provides a technical introduction to the AGP interface. In this tutorial we
shall review the manner in which 3D graphics are currently processed on the PC as well as
some of the more problematic issues. We then discuss how AGP deals with these issues and
enhances the ability of mainstream PCs to handle sophisticated 3D graphics applications.
We also explore the implications of AGP for software developers.
Users of this tutorial are assumed to understand the basic architecture of the PC and the
functions performed in the 3D graphics pipeline. Background information on the PC
architecture can be found in any good text on PC computing technology, such as Peter Norton's
Inside the PC, Sixth Edition, from SAMS Publishing. Intel's Graphics website provides an
in-depth primer on 3D graphics technology.
Table of Contents
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