File
|
 |
Load Object
|
Loads a Cult3D Designer file [*.c3d]
You can not load a .co file into
the Cult3D Designer, because of the protection of the presentation. In other words, the
distributed Cult3D Player file [*.co]
can not be edited, only performed by the Cult3D Player. This protects the contents so
that no one can manipulate the presentation unless they have access to the Cult3D Designer file [*.c3d].
|
Save Object
|
Saves the current Cult3D presentation by overwriting the last version saved of the presentation.
The output is a Cult3D Player file [*.co].
The save dialog seen in figure 1[a-d] has several user-defined options on how
to compress the animation data. All the sliders in the dialog box work in the same way:
values ranges from 100% to 1%, where 100% means "best quality, i.e., no compression" and
1% mean "low quality, i.e., maximum compression".
See the discussion in Compression
for more details about compression.
|
Load Project
|
Loads a Cult3D Project file [*.c3p].
This file includes all the events, actions, etc., and the layout of the presentation. |
Save Project
|
Saves a Cult3D Project file [*.c3p].
If the current project has not yet been saved, then this menu item works like Save
Project As… This makes it possible to make minor changes to an object without
having to redo all the layouts and settings.
Everything is saved except the object itself. So, to use this correctly,
load the Cult3D Project file [*.c3p]
and then load the corresponding object's Cult3D Designer file [*.c3d].
|
Save Project As…
|
Saves the current project as a Cult3D Project file [*.c3p]
with a new name. |
Preferences
|
Opens the Preferences dialog [figure 2]. This let's the user define: |
 |
Java Editor |
|
 |
Java compiler and options |
|
 |
Default paths to Cult3D Designer file [*.c3d],
Java files, Resource files, Sound files, Cult3D Player file [*.co]
and Cult3D Project file [*.c3p]. |
|
 |
Event Map settings (see figure 2 for details). |
|
Exit
|
Exits the application. |