// spotlight=ps_2_0 // Code from MPC sampler s0 : register(s0); float4 p0 : register(c0); #define width (p0[0]) #define height (p0[1]) #define clock (p0[3]) #define PI acos(-1) float4 main(float2 tex : TEXCOORD0) : COLOR { float4 c0 = tex2D(s0, tex); float3 lightsrc = float3(sin(clock*PI/1.5)/2+0.5,cos(clock*PI)/2+0.5,1); float3 light = normalize(lightsrc - float3(tex.x,tex.y,0)); c0 *= pow(dot(light, float3(0,0,1)), 50); return c0; }