// Levels=ps_2_0 // Code from MPC sampler s0 : register(s0); float4 p0 : register(c0); #define height (p0[1]) //#define width (p0[0]) #define const_1 (16.0/255.0) #define const_2 (255.0/219.0) float4 main(float2 tex : TEXCOORD0) : COLOR { // original pixel float4 c0 = tex2D(s0,tex); if(height > 719 ) { //if(width > 1279) { return c0; } else { return((c0 - const_1) * const_2); } }