// emboss=ps_2_0 // Code from MPC sampler s0 : register(s0); float4 p0 : register(c0); #define width (p0[0]) #define height (p0[1]) float4 main(float2 tex : TEXCOORD0) : COLOR { float dx = 1/width; float dy = 1/height; float4 c1 = tex2D(s0, tex + float2(-dx,-dy)); float4 c2 = tex2D(s0, tex + float2(0,-dy)); float4 c4 = tex2D(s0, tex + float2(-dx,0)); float4 c6 = tex2D(s0, tex + float2(dx,0)); float4 c8 = tex2D(s0, tex + float2(0,dy)); float4 c9 = tex2D(s0, tex + float2(dx,dy)); float4 c0 = (-c1-c2-c4+c6+c8+c9); c0 = (c0.r+c0.g+c0.b)/3 + 0.5; return c0; }