// contour=ps_2_0 // Code from MPC sampler s0 : register(s0); float4 p0 : register(c0); #define width (p0[0]) #define height (p0[1]) float4 main(float2 tex : TEXCOORD0) : COLOR { float dx = 4/width; float dy = 4/height; float4 c2 = tex2D(s0, tex + float2(0,-dy)); float4 c4 = tex2D(s0, tex + float2(-dx,0)); float4 c5 = tex2D(s0, tex + float2(0,0)); float4 c6 = tex2D(s0, tex + float2(dx,0)); float4 c8 = tex2D(s0, tex + float2(0,dy)); float4 c0 = (-c2-c4+c5*4-c6-c8); if(length(c0) < 1.0) c0 = float4(0,0,0,0); else c0 = float4(1,1,1,0); return c0; }