*WEAPONS* Small Missile Produces a low impact explosion 1500 10 10 0.2 25 0 2 30 0 0 1 0 0 0 0 0 -1 0 0 0 0 0 -1 0 Medium Missile Low yield, small area explosion 2000 5 15 0.2 40 0 2 40 0 1 1 0 0 0 0 0 -1 0 0 0 0 0 -1 0 Large Missile Medium yield, medium area explosion 4000 3 20 0.2 60 1 3 60 0 2 1 0 0 1 0 0 -1 0 0 0 0 0 -1 0 Small Nuke High yield, large area explosion 16000 2 40 0.2 100 2 4 100 0 3 1 0 0 2 0 0 -1 0 0 0 0 0 -1 0 Nuke Very high yield, huge explosion 22000 1 60 0.2 150 2 5 150 0 4 1 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Death Head Massive, deadly explosion 30000 1 80 0.2 200 3 6 200 0 5 1 0 0 4 0 0 -1 0 0 0 0 0 -1 0 Small Spread 5 Small missiles in a single shot 5000 3 10 0.2 25 0 2 30 0 0 5 0 0 1 0 0 -1 0 0 0 0 0 -1 0 Medium Spread 5 Medium missiles in a single shot 11000 2 15 0.2 40 0 2 40 0 1 5 0 0 1 0 0 -1 0 0 0 0 0 -1 0 Large Spread 5 Large missiles in a single shot 17000 1 20 0.2 60 1 3 60 0 2 5 0 0 2 0 0 -1 0 0 0 0 0 -1 0 Super Spread 4 Small Nukes in a single shot 25000 1 40 0.2 100 2 4 100 0 3 4 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Death Spread 3 Nukes in a single shot 50000 1 60 0.2 150 2 5 150 0 4 3 0 0 4 0 0 -1 0 0 0 0 0 -1 0 Armageddon 3 Death Heads in a single shot 100000 1 80 0.2 200 3 6 200 0 5 3 0 0 5 0 0 -1 0 0 0 0 0 -1 0 Chain Missile Fires a volly of three small missiles 4000 3 10 0.2 25 0 2 30 0 0 1 3 0 0 0 0 -1 0 0 0 0 0 -1 0 Chain Gun Fires a volly of five small missiles 6000 10 10 0.2 25 0 2 30 0 0 1 5 0 0 0 0 -1 0 0 0 0 0 -1 0 Jack Hammer Fires a volly of eight small missiles 8000 16 10 0.2 25 0 2 30 0 0 1 8 0 0 0 0 -1 0 0 0 0 0 -1 0 Shaped Charge High yield horizontal explosion. All of the energy is focused out to the sides, increasing the damage done but reducing the overall area of the explosion. 10000 5 10 0.2 100 2 3 100 0 17 1 0 0 2 0 0 -1 0 0 0 0 0 -1 0 Wide Boy Devastating horizontal explosion. All of the energy is focused out to the sides, increasing the damage done but reducing the overall area of the explosion. 15000 2 10 0.2 200 2 4 200 0 18 1 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Cutter Horizontal explosion that will obliterate anything that gets in the way. All of the energy is focused out to the sides, increasing the damage done but reducing the overall area of the explosion in comparison to a similar sized uncontrolled blast. 20000 1 10 0.2 300 3 5 300 0 19 1 0 0 5 0 0 -1 0 0 0 0 0 -1 0 Small Roller Medium explosive which rolls downhill until it hits something 2000 3 20 0.2 40 0 2 40 0 6 1 0 0 1 0 0 -1 0 0 0 0 0 -1 0 Large Roller Large explosive which rolls downhill until it hits something 8000 1 30 0.2 60 1 3 60 0 6 1 0 0 2 0 0 -1 0 0 0 0 0 -1 0 Death Roller Huge explosive which rolls downhill until it hits something 14000 1 40 0.2 100 2 4 100 0 6 1 0 0 4 0 0 -1 0 0 0 0 0 -1 0 Small MIRV Drops a group of large missiles on the ground from above 20000 1 200 0.2 250 1 2 300 0 7 1 0 0 4 0 5 2 1.0 120 0.0 1.0 0 -1 0 Armour Piercing A small, powerful shell that knocks out tanks 2500 5 30 0.2 15 0 2 80 0 27 1 0 0 2 0 0 -1 0 0 0 0 0 -1 0 Cluster Bomb Scatters medium yield bomblets on impact 10000 3 100 0.2 150 0 2 200 0 7 1 0 0 2 0 5 29 0.0 60 0 3.5 0 -1 0 Super Cluster Scatters high yield bomblets on impact 20000 2 200 0.2 250 1 2 300 0 7 1 0 0 4 0 5 30 0.0 60 0 3.5 0 -1 0 Funky Bomb Unpredictable and highly destructive 30000 3 50 0.2 200 0 0 200 0 9 1 0 0 3 0 10 27 0.0 360 1.0 0.5 0.1 -1 0 Funky Death Unpredictable and extremely destructive 50000 1 90 0.2 300 2 1 300 0 9 1 0 0 4 0 10 28 0.0 360 1.0 0.5 0.1 -1 0 Funky Bomblet Medium yield explosive warhead 7000 3 5 0.01 40 0 0 50 0 10 1 0 1 1 1 0 -1 0 0 0 0 0 125 1.0 Funky Deathlet High yield explosive warhead 9000 2 9 0.01 100 2 1 90 0 10 1 0 1 3 1 0 -1 0 0 0 0 0 175 1.0 Bomblet Medium yield explosive warhead 3500 3 20 0.2 40 0 2 40 0 8 1 0 0 1 1 0 -1 0 0 0 0 0 -1 0 Super Bomblet High yield explosive warhead 5000 2 40 0.2 60 1 2 65 0 8 1 0 0 3 1 0 -1 0 0 0 0 0 -1 0 Burrower Burrows back up to the surface before exploding, good against buried tanks. The Burrower is designed for below-ground use and suffers from high air-resistance. 7500 3 100 0.4 50 0 2 50 0 25 1 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Penetrator Penetrates below ground before rising to the surface. The Penetrator will either explode on exit from the ground or on contact with buried objects. This missile is designed for burrowing and as a result suffers from high air-resistance. 20000 2 150 0.4 80 0 2 100 0 26 1 0 0 4 0 0 -1 0 0 0 0 0 -1 0 Small Napalm Bomb Scatters small quantities of intensely burning napalm on impact 6000 3 80 0.2 80 1 1 80 0 9 1 0 0 3 0 10 36 0.0 90 0.2 2.5 1.0 -1 0 Medium Napalm Bomb Scatters intensely burning napalm on impact 14000 2 200 0.2 150 1 1 200 0 9 1 0 0 4 0 25 36 0.0 90 0.2 3 1.0 -1 0 Large Napalm Bomb Covers the surrounding area with intensely burning napalm on impact 22000 1 400 0.2 200 1 2 500 0 9 1 0 0 5 0 60 36 0.0 90 0.2 5 1.0 -1 0 Napalm Jelly Intensely burning chemical jelly 2000 5 5 0.5 10 1 10 30 0 0 1 0 0 2 1 0 -1 0 0 0 0 0 -1 0 Driller Vertical explosion that will do little damage, but create a deep hole in the ground. 5000 2 10 0.2 300 3 5 10 0 28 1 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Tremor Produce a small earthquake on impact 3000 5 30 0.2 40 0 2 10 0 14 1 0 0 1 0 0 -1 0 0 0 0 0 -1 0 Shock Wave Produce a large earthquake on impact 10000 2 60 0.2 100 2 3 20 0 15 1 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Tectonic Shift Produce a huge earthquake on impact 30000 1 100 0.2 150 2 4 30 0 16 1 0 0 5 0 0 -1 0 0 0 0 0 -1 0 Riot Bomb Destroy a small volume of dirt without damaging anything else 2000 5 15 0.2 25 0 2 0 0 23 1 0 0 1 0 0 -1 0 0 0 0 0 -1 0 Heavy Riot Bomb Destroy a large volume of dirt without damaging anything else 3000 2 30 0.2 100 1 2 0 0 24 1 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Riot Charge Cuts through a cone of dirt directly in front of the gun 1000 5 15 0.2 50 0 2 0 0 11 1 0 1 1 0 0 -1 0 0 0 0 0 0 0 Riot Blast Cuts through a large cone of dirt directly in front of the gun 2000 2 30 0.2 150 1 2 0 0 12 1 0 1 3 0 0 -1 0 0 0 0 0 0 0 Dirt Ball Produce a small sphere of material to bury your opponents 3000 5 15 0.2 25 0 2 0 0 11 1 0 0 1 0 0 -1 0 0 0 0 0 -1 0 Large Dirt Ball Produce a large sphere of material to bury your opponents 7000 2 30 0.2 60 1 2 0 0 12 1 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Super Dirt Ball Produce a huge ball of material to bury your opponents 10000 1 60 0.2 100 2 2 0 0 13 1 0 0 4 0 0 -1 0 0 0 0 0 -1 0 Small Dirt Spread Drop little piles of dirt on your enemies 4000 2 30 0.2 40 1 2 0 0 12 4 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Cluster MIRV Releases a cluster of small missiles on its way down 10000 2 100 0.2 150 0 2 200 0 7 1 0 0 2 0 5 29 0.0 45 0 2.0 0 -1 0 Per Cent Bomb Destroys half of the target's armour 12000 2 30 0.2 30 2 4 0 0 29 1 0 0 3 0 0 -1 0 0 0 0 0 -1 0 Reducer Lowers the explosive power of an enemy's missiles. 6000 3 25 0.3 30 2 4 0 0 30 1 0 0 4 0 0 -1 0 0 0 0 0 -1 0 Small Laser A 50kW laser beam. 5000 5 1 0.0 2 0 0 30 0 13 1 0 0 4 0 0 -1 0 0 0 0 0 -1 0 Medium Laser A 100kW laser beam 10000 3 1 0.0 5 0 0 65 0 13 1 0 0 4 0 0 -1 0 0 0 0 0 -1 0 Large Laser A powerful 200kW laser beam 15000 2 1 0.0 9 0 0 150 0 13 1 0 0 4 0 0 -1 0 0 0 0 0 -1 0 *NATURALS* Small Meteor A small chunk of rock from the skies 0 1 15 0.2 25 0 0 5 0 20 1 0 0 0 0 0 -1 0 0 0 0 0 -1 0 Medium Meteor A medium chunk of rock from the skies 0 1 20 0.2 40 0 0 10 0 21 1 0 0 0 0 0 -1 0 0 0 0 0 -1 0 Large Meteor A large chunk of rock from the skies 0 1 25 0.2 60 1 1 20 0 22 1 0 0 0 0 0 -1 0 0 0 0 0 -1 0 Small Lightning Bolt A weak bolt of lightning. 0 1 1 0.0 1 0 0 5 0 0 1 0 0 0 0 0 -1 0 0 0 0 0 -1 0 Medium Lightning Bolt A bolt of lightning 0 1 1 0.0 4 0 0 15 0 0 1 0 0 0 0 0 -1 0 0 0 0 0 -1 0 Large Lightning Bolt A powerful bolt of lightning 0 1 1 0.0 7 0 0 35 0 0 1 0 0 0 0 0 -1 0 0 0 0 0 -1 0 *ITEMS* Teleport Teleports the tank to a random location 5000 2 1 3 11 Swapper Swap places with another tank 10000 2 1 4 11 Mass Teleport Teleports all tanks on the screen 15000 2 1 4 11 Fan Change the wind strength and direction 2500 3 1 3 2 Vengeance A small self-destruct or auto-destruct device, if you've got to go, why not take someone with you? 20000 1 1 2 0 0 21 Dying Wrath A large self/auto-destruct device. Mutually Assured Destruction. 40000 1 1 3 0 21 3 Fatal Fury End it all in style 60000 1 1 4 0 22 3 Light Shield A small amount of protection from damage 10000 3 0 1 0 50 0 0 255 0 1 Medium Shield Protects against damage 20000 2 0 2 0 100 0 64 255 0 3 Heavy Shield A large amount of protection from damage 30000 2 0 4 0 150 0 128 255 64 6 Light Repulsor Shield Lightly repels enemy missiles 10000 3 0 2 0 10 250 128 0 255 1 Medium Repulsor Shield Repels enemy missiles 20000 2 0 3 0 20 500 192 64 255 3 Heavy Repulsor Shield Strongly repels enemy missiles 40000 1 0 5 0 40 1000 255 128 255 6 Armour Plating Permanently add a small increase to the damage your tanks can take. Each additional purchase adds a slightly smaller amount to your tank's armour. 20000 1 0 2 0 300 Plasteel Plating Permanently increase the damage your tanks can take. Each additional purchase adds a slightly smaller amount to your tank's armour. 40000 1 0 4 0 2155 Intensity Amplifier A small permanent increase to the damage done by your weapons. The efficiency decreases and therefore each additional purchase has a reduced affect. 21000 1 0 3 0 0.10 Violent Force Permanently increase the damage done by your weapons. The efficiency decreases and as a result each additional purchase provides a smaller increase. 50000 1 0 3 0 0.30 Slick Projectiles A Teflon coating for projectiles to reduce drag and the affect of the wind 1000 50 0 3 0 0.5 Dimpled Projectiles Small dimples in the skin of projectiles for massive reduction in drag 2000 50 0 4 0 0.1 Parachute Allows the tank to float gently to the ground 5000 10 0 0 0 0 0 Auto-repair kit Repairs the tank a little each turn. Each additional kit provides a slightly smaller increase to your armour. 10000 1 0 2 0 0 0 Fuel Allows the tank to move across level terran. 1000 10 0 2 0 0 0 Rocket Launches the tank into the air. 2000 2 1 4 0 0 0 SDI Missile Defense Offers some protection against incoming missiles. 10000 1 0 5 0 0