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Streaming is a method of delivering audio and video files across a network or the Internet without downloading an entire file before it plays. When a streamed file finishes playing, it is not stored on your computer.
When you play a streaming media file, the file is partially downloaded and stored in a buffer before it begins to play; this process is called buffering. As more information in the file is streamed to Windows Media Player, the Player continues to buffer the information. If traffic on the Internet interrupts the flow of information, buffering may enable the file to play back with fewer breaks or interference. When streaming a file, the Player monitors network conditions and automatically makes adjustments to ensure the best reception and playback. If the information in the buffer runs out, there will be a break in playback.
The status bar at the bottom of the Player window alerts you when information is buffering.
When you play streaming media content, you can view statistics and information about the quality of the connection and the playback performance. The information in the Statistics dialog box can help you determine whether you are receiving a high-quality data transmission.