><

Using Monitor window controllers



The Monitor window contains similar controllers for the Source and Program views, which you use to view and find frames in a clip or video program. Many of the controllers work like the tape transport controls on a video deck. They serve the following purposes:

  • Use the Source controller (under the Source view) to play or view the frames of a source clip and to specify the clip's source In and Out points, which define the portion of the clip that will be added to the program. (The first frame that will be added is the source In point, and the last frame that will be added is the source Out point.)
  • Use the Program controller (under the Program view) to play or view the video program in the Timeline and to specify a clip's program In and Out points, which define where the clip's In and Out points are on the Timeline.

  • When you want to use a controller to navigate a clip or the program, first make sure that the correct controller is active. When a controller is active, its timecode readout is green, and the view above it is outlined with the highlight color set for your computer. The number at the bottom right of each controller is the current time position for that view. The number preceded by a delta symbol () at the bottom left of each controller is the time difference between the In point and the Out point of the currently displayed source clip or video program.

    In the Monitor window, you can cycle through time display options by pressing Control (Windows) or Command (Mac OS) as you click a timecode readout. The time display options cycle in the order they appear in the Count menu (available when you choose Window > Monitor Window Options when the Monitor window is active).

    To customize the Monitor window view:

    Do any of the following:

  • To set the active view and controller, click the Source or Program view.
  • To limit the view to the Program view, click the Single View button () at the top of the Monitor window. You can also choose Single View from the Monitor window menu.
  • To return to the Source/Program view, click the Dual View button () at the top of the Monitor window.

  • To play the Source or Program view:

    Do any of the following:

  • To play, click the Play button ().
  • To stop, click the Stop button ().
  • To play from the In point to the Out point, click the Play In to Out button ().
  • To play from the current time to the Out point, Alt-click (Windows) or Option-click (Mac OS) the Play In to Out button ().
  • To play and loop, click the Loop button ().
  • To play in reverse, press Ctrl+Alt and click the Play button (Windows) or press Command+Option and click the Play button (Mac OS).
  • To play faster, click the Play button. Repeatedly clicking the button increases speed further.
  • To play including preroll and postroll, press Alt (Windows) or Option (Mac OS) as you click the Play button. Preroll starts playback from a time before the In point, and postroll stops playback at a time after the Out point. Set preroll and postroll values in the General/Still Image Preferences dialog box.

  • To view a different frame:

    Do any of the following:

  • Make sure that the view you want is active, and on the numeric keypad type the new time. You do not need to type colons because Premiere converts the numbers automatically.
  • To display the same frame in the Program view that is displayed in the Source view, make sure that the Source view is active and that the current Timeline instance of the Source view clip is displayed (the name of the clip and its In point will be in the Select Source Clip menu below the Source view), and then press T.
  • To display the same frame in the Source view that is displayed in the Program view, make sure either the Program view or Timeline is active, and then press T. This will display the corresponding frame in the actual source clip, not its Timeline instance.
  • To go forward one frame, click the Frame Forward button ().
  • To go forward five frames, press Shift as you click the Frame Forward button ().
  • To go backward one frame, click the Frame Back button ().
  • To go backward five frames, press Shift as you click the Frame Back button ().
  • To go to the previous edit in a target audio or video track, click the Previous Edit button () in the program controller. (An edit is where a program clip ends or begins in the video or audio tracks.)
  • To go to the next edit in a target audio or video track, click the Next Edit button () in the program controller.

  • Note: In the Single-Track Editing mode, the Previous and Next buttons also stop at the cutpoint of each transition when the Video 1 track is expanded, and at audio cuts.

  • To go to the first frame of the video program, press the Up Arrow key.
  • To go to the last frame of the video program, press the Down Arrow key.

  • For more information, see Moving around in the Timeline.

    The Monitor window controllers also include a jog tread and a shuttle slider. The shuttle slider marks the position of a frame relative to the beginning and end of the clip (in the Source view) or Timeline (in the Program view). However, because the shuttle slider is a fixed width, it is less precise when you are looking at long clips or programs. The jog tread is helpful in these cases, because you can navigate finer increments of a clip or program than with the shuttle slider. The timecode readout updates in the Source view or Program view as you jog or shuttle.

    To jog or shuttle through frames:

    Do one of the following:

  • Click in the shuttle slider area.
  • Drag the shuttle slider.
  • Drag the jog tread left or right, past the edge of the controller if necessary, until you reach the frame you want. If you drag the cursor to the edge of the screen without reaching the end of the clip or program, you can continue from the same time position by starting another drag from the jog tread.

  • If you are trying to find a frame and know its approximate location within a clip, start by clicking in the shuttle slider area in the general location of the frame and then drag the jog tread to look carefully in that area.


    Editing Video > Using the Monitor window > Using Monitor window controllers