5 ^^ (Re-load Speed *not 0*) 1 ^^ (number of bullets) 0 ^^ (X position of bullet relative to default bullet x (facing right)) 0 ^^ (y position of bullet relative to default bullet y (facing right)) 0 ^^ (X position of bullet relative to default bullet x (facing left)) 0 ^^ (y position of bullet relative to default bullet y (facing left)) 0 ^^ (bullet dirction facing right) 180 ^^ (bullet direction facing left) 15 ^^ (bullet speed) 0 ^^ (bullet gravity *0-1 are usually good*) 0 ^^ (Type 0-bullet 1-grenade 2-brick 3-fire) 0 ^^ (This sets the randomness of the bullets direction *used to do effects like the shotgun*) 0 ^^ (This sets the randomness of the bullets speed *used to do effects like the shotgun*) 35 ^^ (time till bullet is destroyed) 0 ^^ (number of smoke particles made *per bullet*) 0 ^^ (number of electricity particles made *per bullet*)