Terrain Placement Editor
- Canvas
Overview
The Canvas can display four types of information: sample point heights,
water, terrain polygons and a background image.
It is possible to disable the display of any of these items using the check list on the Parameter Display area.
Sample points
These are usually displayed as small solid squares. The precise size of the
square will vary depending on the display size of the map canvas area and the
magnification being used, but should be optimized to display a large enough
square for the color to be apparent whilst remaining small enough so as not
to obscure any background bitmap - although this may not be possible with larger
maps. No squares are shown for undefined heights, and sample points at sea level
(zero meters or feet) are always shown as single points. At high magnifications
a numeric value is displayed instead of the solid square.
The Terrain Placement Editor uses the same display settings for heights as the Terrain Heightfield Editor, adjusting height display with this editor will change the appearance here. Heights can be edited in the Terrain Heightfield Editor.
Water
Water is displayed as a solid blue area. The Terrain
Heightfield Editor includes tools for adding water to a landscape.
Background Bitmaps
A background bitmap is used when creating a map from a scanned image. A windows
bitmap (.bmp) file is placed 'behind' the canvas and used as a guide for designating
terrains. The image is always stretched to exactly fit the canvas window. To
select a background click the Set Background button in the Parameter
Display area. Backgrounds can be turned on/off using the check list on the
Parameter Display area.
Terrains
These are drawn as hatched polygons in the first primary color for that layer.
To manipulate terrain polygons select a terrain layer using the current layer
control on the Parameter Display area.
This enables the terrain tools on the toolbar
and allows the vertexes of polygons for the current layer to be selected.