Advanced Bash-Scripting Guide: A complete guide to shell scripting, using Bash | ||
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$RANDOM is an internal Bash function (not a constant) that returns a pseudorandom integer in the range 0 - 32767. $RANDOM should not be used to generate an encryption key. |
Example 9-18. Generating random numbers
1 #!/bin/bash 2 3 # $RANDOM returns a different random integer at each invocation. 4 # Nominal range: 0 - 32767 (signed 16-bit integer). 5 6 MAXCOUNT=10 7 count=1 8 9 echo 10 echo "$MAXCOUNT random numbers:" 11 echo "-----------------" 12 while [ "$count" -le $MAXCOUNT ] # Generate 10 ($MAXCOUNT) random integers. 13 do 14 number=$RANDOM 15 echo $number 16 let "count += 1" # Increment count. 17 done 18 echo "-----------------" 19 20 # If you need a random int within a certain range, use the 'modulo' operator. 21 # This returns the remainder of a division operation. 22 23 RANGE=500 24 25 echo 26 27 number=$RANDOM 28 let "number %= $RANGE" 29 echo "Random number less than $RANGE --- $number" 30 31 echo 32 33 # If you need a random int greater than a lower bound, 34 # then set up a test to discard all numbers below that. 35 36 FLOOR=200 37 38 number=0 #initialize 39 while [ "$number" -le $FLOOR ] 40 do 41 number=$RANDOM 42 done 43 echo "Random number greater than $FLOOR --- $number" 44 echo 45 46 47 # May combine above two techniques to retrieve random number between two limits. 48 number=0 #initialize 49 while [ "$number" -le $FLOOR ] 50 do 51 number=$RANDOM 52 let "number %= $RANGE" # Scales $number down within $RANGE. 53 done 54 echo "Random number between $FLOOR and $RANGE --- $number" 55 echo 56 57 58 # Generate binary choice, that is, "true" or "false" value. 59 BINARY=2 60 number=$RANDOM 61 T=1 62 63 let "number %= $BINARY" 64 # let "number >>= 14" gives a better random distribution 65 # (right shifts out everything except last binary digit). 66 if [ "$number" -eq $T ] 67 then 68 echo "TRUE" 69 else 70 echo "FALSE" 71 fi 72 73 echo 74 75 76 # May generate toss of the dice. 77 SPOTS=7 # Modulo 7 gives range 0 - 6. 78 DICE=2 79 ZERO=0 80 die1=0 81 die2=0 82 83 # Tosses each die separately, and so gives correct odds. 84 85 while [ "$die1" -eq $ZERO ] # Can't have a zero come up. 86 do 87 let "die1 = $RANDOM % $SPOTS" # Roll first one. 88 done 89 90 while [ "$die2" -eq $ZERO ] 91 do 92 let "die2 = $RANDOM % $SPOTS" # Roll second one. 93 done 94 95 let "throw = $die1 + $die2" 96 echo "Throw of the dice = $throw" 97 echo 98 99 100 exit 0 |
Just how random is RANDOM? The best way to test this is to write a script that tracks the distribution of "random" numbers generated by RANDOM. Let's roll a RANDOM die a few times...
Example 9-19. Rolling the die with RANDOM
1 #!/bin/bash 2 # How random is RANDOM? 3 4 RANDOM=$$ # Reseed the random number generator using script process ID. 5 6 PIPS=6 # A die has 6 pips. 7 MAXTHROWS=600 # Increase this, if you have nothing better to do with your time. 8 throw=0 # Throw count. 9 10 zeroes=0 # Must initialize counts to zero. 11 ones=0 # since an uninitialized variable is null, not zero. 12 twos=0 13 threes=0 14 fours=0 15 fives=0 16 sixes=0 17 18 print_result () 19 { 20 echo 21 echo "ones = $ones" 22 echo "twos = $twos" 23 echo "threes = $threes" 24 echo "fours = $fours" 25 echo "fives = $fives" 26 echo "sixes = $sixes" 27 echo 28 } 29 30 update_count() 31 { 32 case "$1" in 33 0) let "ones += 1";; # Since die has no "zero", this corresponds to 1. 34 1) let "twos += 1";; # And this to 2, etc. 35 2) let "threes += 1";; 36 3) let "fours += 1";; 37 4) let "fives += 1";; 38 5) let "sixes += 1";; 39 esac 40 } 41 42 echo 43 44 45 while [ "$throw" -lt "$MAXTHROWS" ] 46 do 47 let "die1 = RANDOM % $PIPS" 48 update_count $die1 49 let "throw += 1" 50 done 51 52 print_result 53 54 # The scores should distribute fairly evenly, assuming RANDOM is fairly random. 55 # With $MAXTHROWS at 600, all should cluster around 100, plus-or-minus 20 or so. 56 # 57 # Keep in mind that RANDOM is a pseudorandom generator, 58 # and not a spectacularly good one at that. 59 60 # Exercise for the reader (easy): 61 # Rewrite this script to flip a coin 1000 times. 62 # Choices are "HEADS" or "TAILS". 63 64 exit 0 |
As we have seen in the last example, it is best to "reseed" the RANDOM generator each time it is invoked. Using the same seed for RANDOM repeats the same series of numbers. (This mirrors the behavior of the random() function in C.)
Example 9-20. Reseeding RANDOM
1 #!/bin/bash 2 # seeding-random.sh: Seeding the RANDOM variable. 3 4 MAXCOUNT=25 # How many numbers to generate. 5 6 random_numbers () 7 { 8 count=0 9 while [ "$count" -lt "$MAXCOUNT" ] 10 do 11 number=$RANDOM 12 echo -n "$number " 13 let "count += 1" 14 done 15 } 16 17 echo; echo 18 19 RANDOM=1 # Setting RANDOM seeds the random number generator. 20 random_numbers 21 22 echo; echo 23 24 RANDOM=1 # Same seed for RANDOM... 25 random_numbers # ...reproduces the exact same number series. 26 27 echo; echo 28 29 RANDOM=2 # Trying again, but with a different seen... 30 random_numbers # gives a different number series. 31 32 echo; echo 33 34 # RANDOM=$$ seeds RANDOM from process id of script. 35 # It is also possible to seed RANDOM from 'time' or 'date'. 36 37 # Getting fancy... 38 SEED=$(head -1 /dev/urandom | od -N 1 | awk '{ print $2 }') 39 # Pseudo-random output fetched from /dev/urandom (system pseudo-random "device"), 40 # then converted to line of printable (octal) numbers by "od", 41 # finally "awk" retrieves just one number for SEED. 42 RANDOM=$SEED 43 random_numbers 44 45 echo; echo 46 47 exit 0 |
The /dev/urandom device-file provides a means of generating much more "random" pseudorandom numbers than the $RANDOM variable. dd if=/dev/urandom of=targetfile bs=1 count=XX creates a file of well-scattered pseudorandom numbers. However, assigning these numbers to a variable in a script requires a workaround, such as filtering through od (as in above example) or using dd (see Example 12-31). |