#include <math3d_d.h>
Public Methods | |
csDVector3 () | |
Make a new vector. More... | |
csDVector3 (double m) | |
Make a new initialized vector. More... | |
csDVector3 (double ix, double iy, double iz=0) | |
Make a new vector and initialize with the given values. | |
csDVector3 (const csDVector3 &v) | |
Copy Constructor. | |
csDVector3 (const csVector3 &) | |
Conversion from single precision vector to double. | |
void | Cross (const csDVector3 &px, const csDVector3 &py) |
Take cross product of two vectors and put result in this vector. | |
double | operator[] (int n) const |
Returns n-th component of the vector. | |
double& | operator[] (int n) |
Returns n-th component of the vector. | |
csDVector3& | operator+= (const csDVector3 &v) |
Add another vector to this vector. | |
csDVector3& | operator-= (const csDVector3 &v) |
Subtract another vector from this vector. | |
csDVector3& | operator *= (double f) |
Multiply this vector by a scalar. | |
csDVector3& | operator/= (double f) |
Divide this vector by a scalar. | |
csDVector3 | operator+ () const |
Unary + operator. | |
csDVector3 | operator- () const |
Unary - operator. | |
void | Set (double sx, double sy, double sz) |
Set the value of this vector. | |
double | Norm () const |
Returns the norm of this vector. | |
csDVector3 | Unit () const |
Returns the unit vector in the direction of this vector. More... | |
void | Normalize () |
Scale this vector to length = 1.0. | |
Public Attributes | |
double | x |
The X component of the vector. | |
double | y |
The Y component of the vector. | |
double | z |
The Z component of the vector. | |
Static Public Methods | |
double | Norm (const csDVector3 &v) |
Returns the norm (magnitude) of a vector. | |
csDVector3 | Unit (const csDVector3 &v) |
Normalizes a vector to a unit vector. | |
Friends | |
csDVector3 | operator+ (const csDVector3 &v1, const csDVector3 &v2) |
Add two vectors. | |
csDVector3 | operator- (const csDVector3 &v1, const csDVector3 &v2) |
Subtract two vectors. | |
double | operator * (const csDVector3 &v1, const csDVector3 &v2) |
Take the dot product of two vectors. | |
csDVector3 | operator% (const csDVector3 &v1, const csDVector3 &v2) |
Take the cross product of two vectors. | |
csDVector3 | operator * (const csDVector3 &v, double f) |
Multiply a vector and a scalar. | |
csDVector3 | operator * (double f, const csDVector3 &v) |
Multiply a vector and a scalar. | |
csDVector3 | operator/ (const csDVector3 &v, double f) |
Divide a vector by a scalar. | |
bool | operator== (const csDVector3 &v1, const csDVector3 &v2) |
Check if two vectors are equal. | |
bool | operator!= (const csDVector3 &v1, const csDVector3 &v2) |
Check if two vectors are not equal. | |
csDVector3 | operator>> (const csDVector3 &v1, const csDVector3 &v2) |
Project one vector onto another. | |
csDVector3 | operator<< (const csDVector3 &v1, const csDVector3 &v2) |
Project one vector onto another. | |
bool | operator< (const csDVector3 &v, double f) |
Test if each component of a vector is less than a small epsilon value. | |
bool | operator> (double f, const csDVector3 &v) |
Test if each component of a vector is greater than a small epsilon value. |
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Make a new vector. The vector is not initialized. This makes the code slightly faster as csDVector3 objects are used a lot. |
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Make a new initialized vector. Creates a new vector and initializes it to m*<1,1,1>. To create a vector initialized to the zero vector, use csDVector3(0) |
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Returns the unit vector in the direction of this vector. Attempting to normalize a zero-vector will result in a divide by zero error. This is as it should be... fix the calling code. |