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You set up the compilation environment by changing to the `CS/' directory on the command-line and typing:
cd CS make beos make depend # Optional. |
This sets up everything you should need to compile the system. After this, the simplest way to build the project is to type:
make -k all |
If you prefer more control over the build process, then you can compile the various modules separately or in batches. To compile all the basic drivers and plug-in modules, type:
make -k plugins |
Or for even more fine-grained control:
make -k apps make -k drivers2d make -k drivers3d make vfs make csfont |
The convenience makefile target `walkall' builds the WalkTest application and the plug-in modules which it most often requires. So, for instance, to build only WalkTest and the plug-in modules it requires, along with the 2D graphics driver utilized by the software renderer, you could invoke this comand:
make -k be2d walkall |
The graphics libraries consist of several BeOS-specific 2D drivers and platform-independent 3D renderers. You may compile these manually if you like, though they are normally built as part of the targets already mentioned, such as `all', `walkall', `plugins', `drivers2d', and `drivers3d'.
make be2d make soft |
make glbe2d make gl3d |