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terrain.h

00001 /*
00002     Copyright (C) 2001 by Jorrit Tyberghein
00003     Plug-In Written by Richard D Shank
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __IENGINE_TERRAIN_H__
00021 #define __IENGINE_TERRAIN_H__
00022 
00023 #include "csutil/scf.h"
00024 #include "iutil/eventh.h"
00025 #include "iutil/comp.h"
00026 
00027 class csTerrainWrapper;
00028 struct iLight;
00029 struct iTerrainObject;
00030 struct iTerrainObjectFactory;
00031 struct iObject;
00032 
00033 SCF_VERSION (iTerrainWrapper, 0, 0, 1);
00034 
00039 struct iTerrainWrapper : public iBase
00040 {
00042   virtual csTerrainWrapper* GetPrivateObject () = 0;
00043 
00045   virtual iTerrainObject* GetTerrainObject () = 0;
00047   virtual void SetTerrainObject (iTerrainObject*) = 0;
00049   virtual iObject *QueryObject() = 0;
00050 
00060   virtual void UpdateLighting (iLight** lights, int num_lights) = 0;
00061 };
00062 
00063 SCF_VERSION (iTerrainFactoryWrapper, 0, 0, 1);
00064 
00069 struct iTerrainFactoryWrapper : public iBase
00070 {
00072   virtual iTerrainObjectFactory* GetTerrainObjectFactory () = 0;
00074   virtual void SetTerrainObjectFactory (iTerrainObjectFactory*) = 0;
00076   virtual iObject *QueryObject() = 0;
00077 };
00078 
00079 #endif // __IENGINE_TERRAIN_H__

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