#include <fire.h>
Inheritance diagram for iFireState:
Public Methods | |
virtual void | SetParticleCount (int num)=0 |
Set the number of particles to use. | |
virtual int | GetParticleCount () const=0 |
Get the number of particles. | |
virtual void | SetDropSize (float dropwidth, float dropheight)=0 |
Set the size of the fire drops. | |
virtual void | GetDropSize (float &dropwidth, float &dropheight) const=0 |
Get the size of the fire drops. | |
virtual void | SetOrigin (const csBox3 &origin)=0 |
Set origin of the fire. | |
virtual const csBox3& | GetOrigin () const=0 |
Get origin of the fire. | |
virtual void | SetDirection (const csVector3 &dir)=0 |
Set direction of the fire. | |
virtual const csVector3& | GetDirection () const=0 |
Get direction of the fire. | |
virtual void | SetLighting (bool l)=0 |
Enable or disable lighting. | |
virtual bool | GetLighting () const=0 |
See if lighting is enabled. | |
virtual void | SetSwirl (float swirl)=0 |
Set swirl. | |
virtual float | GetSwirl () const=0 |
Get swirl. | |
virtual void | SetColorScale (float colscale)=0 |
Set color scale. | |
virtual float | GetColorScale () const=0 |
Get color scale. | |
virtual void | SetTotalTime (float tottime)=0 |
Set total time. | |
virtual float | GetTotalTime () const=0 |
Get total time. |