#include <cspixmap.h>
Inheritance diagram for csSimplePixmap:
Public Methods | |
csSimplePixmap (iTextureHandle *hTexture) | |
Initialize the pixmap from a texture. | |
csSimplePixmap (iTextureHandle *hTexture, int x, int y, int w, int h) | |
Initialize the pixmap from a texture with given rectangle. | |
virtual | ~csSimplePixmap () |
Deinitialize the pixmap. | |
void | SetTextureHandle (iTextureHandle *hTexture) |
Change pixmap texture handle. | |
void | SetTextureRectangle (int x, int y, int w, int h) |
Set new location of pixmap image on texture. | |
virtual void | DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0) |
Draw the pixmap given the screen position and new size. | |
virtual void | DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0) |
Draw the pixmap tiled over an area. More... | |
virtual int | Width () |
return current width of this pixmap. | |
virtual int | Height () |
return current height of this pixmap. | |
virtual void | Advance (csTicks) |
advance in time. | |
virtual iTextureHandle* | GetTextureHandle () |
return current texture handle. | |
Protected Attributes | |
iTextureHandle* | hTex |
int | tx |
int | ty |
int | tw |
int | th |
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Draw the pixmap tiled over an area. multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn. Reimplemented from csPixmap. |