#include <graph3d.h>
Public Attributes | |
float | r |
Color. | |
float | g |
Color. | |
float | b |
Color. | |
float | intensity |
Intensity (== density * thickness). More... | |
float | intensity2 |
|
Intensity (== density * thickness). The second intensity value is always 0 and is put there to make it easier for 3D implementations to just use the two values below as a coordinate in a texture of 64*1. |