#include <sproctxt.h>
Inheritance diagram for iSoftProcTexture:
Public Methods | |
virtual iTextureHandle* | CreateOffScreenRenderer (iGraphics3D *parent_g3d, iGraphics3D *partner_g3d, int width, int height, void *buffer, csPixelFormat *ipfmt, int flags)=0 |
Prepare a software procedural texture for use by a hardware renderer. | |
virtual void | ConvertMode ()=0 |
This converts mode once and for all to a less efficient one. |
This interface currently is implemented in the software procedural texture driver as part of renderer/software. Opengl currently supports a software renderer option which utilises this. See ogl_proctexsoft.* for usage.