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Once you have built the Crystal Space system and its demonstration applications you may be eager to test them out. This section will give you the opportunity to do so without forcing you to wade through an overabundance of explanations. Later sections will describe options and applications in more detail, but for now, sit back and have some fun.
The executable for each application and all of its support files must be located in the same directory. The map files are generally placed in the `CS/data' directory, but this not a strict requirement. Please note that the map ZIP files should not be unpacked. Crystal Space can read zip files directly.
In this example, we will run `walktest', the quintessential Crystal Space demonstration program. To run `walktest' with a specific map you have two options. First, you can specify the map name on the command line:
walktest map |
Replace map with any map file name which you have downloaded and placed in your `CS/data' directory. For instance:
walktest flarge |
Your other option is to edit the application's configuration file `walktest.cfg' and set the `WorldFile' variable to the name of the map you wish to use. For instance:
; Start map file Walktest.Settings.WorldFile = flarge |
If your map isn't one of those from the CS homepage, you also have to add it to `vfs.cfg'. Look at the entries for the other maps to see how to do this.
Note that on most platforms Crystal Space currently only supports 256-color displays (with a colormap) or 15/16/32-bit truecolor displays, though some platforms may be more tolerant and provide support for additional display depths.
You can also use other command line parameters when running Crystal Space applications. See section 3.1 Common Command Line Options. Detailed setup can be done in the configuration file. See section 3.2 Configuration File. In-game setup can be done via the console. See section 4.2.2 The Console.
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