#include <camera.h>
Inheritance diagram for iCamera:
Public Methods | |
virtual csCamera* | GetPrivateObject ()=0 |
Ugly@. More... | |
virtual int | GetFOV () const=0 |
virtual float | GetInvFOV () const=0 |
virtual float | GetFOVAngle () const=0 |
virtual void | SetFOV (int a, int width)=0 |
virtual void | SetFOVAngle (float a, int width)=0 |
virtual float | GetShiftX () const=0 |
virtual float | GetShiftY () const=0 |
virtual void | SetPerspectiveCenter (float x, float y)=0 |
virtual csOrthoTransform& | GetTransform ()=0 |
Get the transform corresponding to this camera. More... | |
virtual void | SetTransform (const csOrthoTransform &tr)=0 |
Set the transform corresponding to this camera. More... | |
virtual void | MoveWorld (const csVector3 &v, bool cd=true)=0 |
Moves the camera a relative amount in world coordinates. More... | |
virtual void | Move (const csVector3 &v, bool cd=true)=0 |
Moves the camera a relative amount in camera coordinates. | |
virtual void | MoveWorldUnrestricted (const csVector3 &v)=0 |
Moves the camera a relative amount in world coordinates, ignoring portals and walls. More... | |
virtual void | MoveUnrestricted (const csVector3 &v)=0 |
Moves the camera a relative amount in camera coordinates, ignoring portals and walls. More... | |
virtual iSector* | GetSector () const=0 |
Get the current sector. | |
virtual void | SetSector (iSector *)=0 |
Move to another sector. | |
virtual void | Correct (int n)=0 |
Eliminate roundoff error by snapping the camera orientation to a grid of density n. | |
virtual bool | IsMirrored () const=0 |
Return true if space is mirrored. | |
virtual void | SetMirrored (bool m)=0 |
Set mirrored state. | |
virtual bool | GetFarPlane (csPlane3 &pl) const=0 |
Get the 3D far plane that should be used to clip all geometry. More... | |
virtual long | GetCameraNumber () const=0 |
Get the camera number. More... | |
virtual void | Perspective (const csVector3 &v, csVector2 &p) const=0 |
Calculate perspective corrected point for this camera. | |
virtual void | InvPerspective (const csVector2 &p, float z, csVector3 &v) const=0 |
Calculate inverse perspective corrected point for this camera. | |
virtual void | OnlyPortals (bool hop)=0 |
If the hit-only-portals flag is true then only portals will be checked with the 'MoveWorld()' function. More... | |
virtual bool | GetOnlyPortals ()=0 |
Get the hit-only-portals flag. |
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Get the camera number. This number is changed for every new camera instance and it is also updated whenever the camera transformation changes. This number can be used to cache camera vertex arrays, for example. |
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Get the 3D far plane that should be used to clip all geometry. If this function returns false then this plane is invalid and should not be used. Otherwise it must be used to clip the object before drawing. |
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Get the transform corresponding to this camera. In this transform, 'other' is world space and 'this' is camera space. WARNING! It is illegal to directly assign to the given transform in order to modify it. To change the entire transform you have to use SetTransform(). Note that it is legal to modify the returned transform otherwise. Just do not assign to it. |
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Moves the camera a relative amount in camera coordinates, ignoring portals and walls. This is used by the wireframe class. In general this is useful by any camera model that doesn't want to restrict its movement by portals and sector boundaries. |
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Moves the camera a relative amount in world coordinates. If 'cd' is true then collision detection with objects and things inside the sector is active. Otherwise you can walk through objects (but portals will still be correctly checked). |
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Moves the camera a relative amount in world coordinates, ignoring portals and walls. This is used by the wireframe class. In general this is useful by any camera model that doesn't want to restrict its movement by portals and sector boundaries. |
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If the hit-only-portals flag is true then only portals will be checked with the 'MoveWorld()' function. This is a lot faster but it does mean that you will have to do collision detection with non-portal polygons using another technique. The default for this flag is true. |
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Set the transform corresponding to this camera. In this transform, 'other' is world space and 'this' is camera space. |