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00019 #ifndef __CS_COLLIDER_H__
00020 #define __CS_COLLIDER_H__
00021
00022 #include "csutil/csobject.h"
00023 #include "csgeom/math3d.h"
00024 #include "csgeom/matrix3.h"
00025 #include "csgeom/vector3.h"
00026
00027 class csTransform;
00028 struct iPolygonMesh;
00029 struct iCollideSystem;
00030 struct iCollider;
00031 struct iObject;
00032
00033
00034 SCF_VERSION (csColliderWrapper, 0, 0, 3);
00035
00044 class csColliderWrapper : public csObject
00045 {
00046 private:
00047 iCollideSystem* collide_system;
00048 iCollider* collider;
00049
00050 public:
00052 csColliderWrapper (csObject& parent, iCollideSystem* collide_system,
00053 iPolygonMesh* mesh);
00054
00056 csColliderWrapper (iObject* parent, iCollideSystem* collide_system,
00057 iPolygonMesh* mesh);
00058
00060 virtual ~csColliderWrapper ();
00061
00063 iCollider* GetCollider () { return collider; }
00064
00066 iCollideSystem* GetCollideSystem () { return collide_system; }
00067
00075 bool Collide (csColliderWrapper& pOtherCollider,
00076 csTransform* pThisTransform = NULL,
00077 csTransform* pOtherTransform = NULL);
00082 bool Collide (csObject& otherObject,
00083 csTransform* pThisTransform = NULL,
00084 csTransform* pOtherTransform = NULL);
00089 bool Collide (iObject* otherObject,
00090 csTransform* pThisTransform = NULL,
00091 csTransform* pOtherTransform = NULL);
00092
00097 static csColliderWrapper* GetColliderWrapper (csObject& object);
00098
00103 static csColliderWrapper* GetColliderWrapper (iObject* object);
00104
00105 SCF_DECLARE_IBASE_EXT (csObject);
00106 };
00107
00108 #endif // __CS_COLLIDER_H__