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Written by Eric Sunshine, sunshine@sunshineco.com. Copyright © 1999, 2000, 2001 by Eric Sunshine. Last updated 19 February 2000.
CrystalSpace is a full-featured 3D graphics engine. The original BeOS port was created by Xavier Pianet (xavier@planet.dk). David Huen (david@huen.freeserve.co.uk) performed a small amount of maintenance after Xavier abandoned the project. Most recently, Eric Sunshine (sunshine@sunshineco.com) re-engineered the port almost completely from scratch in order to ensure that all programs compile cleanly and run properly straight out of the box. He also heavily updated the accompanying documentation.
This section contains configuration, compilation, and installation instructions. A list of BeOS-specific bugs and future plans is also presented. See section 2.4.7.3 Final Notes.
It is assumed that you will have obtained a full set of sources at this stage. Full sources include the Crystal Space sources as well as those for the supporting library, `libjpeg'. After downloading and unpacking the JPEG library into `CS/libs/libjpeg', you can build it by following these simple instructions:
cd CS/libs/libjpeg sh ./configure make libjpeg.a |
Other required libraries, `zlib' and `libpng' are already present in BeOS 4.5, so there is no need to install them manually.
2.4.7.1 Building 2.4.7.2 Running the Applications 2.4.7.3 Final Notes