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00019 #ifndef __IMESH_TERRFUNC_H_
00020 #define __IMESH_TERRFUNC_H_
00021
00022 #include "csutil/scf.h"
00023
00024 struct iEngine;
00025 struct iImage;
00026 struct iMaterialWrapper;
00027 class csVector3;
00028 class csColor;
00029 class csTransform;
00030
00031 SCF_VERSION (iTerrainHeightFunction, 0, 0, 1);
00032
00037 struct iTerrainHeightFunction : public iBase
00038 {
00040 virtual float GetHeight (float dx, float dy) = 0;
00041 };
00042
00043 SCF_VERSION (iTerrainNormalFunction, 0, 0, 1);
00044
00049 struct iTerrainNormalFunction : public iBase
00050 {
00052 virtual csVector3 GetNormal (float dx, float dy) = 0;
00053 };
00054
00055 SCF_VERSION (iTerrFuncState, 0, 0, 8);
00056
00060 struct iTerrFuncState : public iBase
00061 {
00063 virtual void LoadMaterialGroup (iEngine* engine, const char *pName,
00064 int iStart, int iEnd) = 0;
00066 virtual void SetTopLeftCorner (const csVector3& topleft) = 0;
00067
00068 virtual csVector3 GetTopLeftCorner () = 0;
00070 virtual void SetScale (const csVector3& scale) = 0;
00072 virtual csVector3 GetScale () = 0;
00074 virtual void SetResolution (int x, int y) = 0;
00076 virtual int GetXResolution () = 0;
00078 virtual int GetYResolution () = 0;
00082 virtual void SetGridResolution (int x, int y) = 0;
00084 virtual int GetXGridResolution () = 0;
00086 virtual int GetYGridResolution () = 0;
00088 virtual void SetColor (const csColor& col) = 0;
00090 virtual csColor GetColor () const = 0;
00092 virtual void SetHeightFunction (iTerrainHeightFunction* func) = 0;
00094 virtual void SetNormalFunction (iTerrainNormalFunction* func) = 0;
00096 virtual void SetHeightMap (iImage* im, float hscale, float hshift) = 0;
00097
00102 virtual void SetLODDistance (int lod, float dist) = 0;
00106 virtual float GetLODDistance (int lod) = 0;
00110 virtual void SetMaximumLODCost (int lod, float maxcost) = 0;
00114 virtual float GetMaximumLODCost (int lod) = 0;
00115
00120 virtual void CorrectSeams (int tw, int th) = 0;
00124 virtual void GetCorrectSeams (int& tw, int& th) const = 0;
00128 virtual void SetQuadDepth (int qd) = 0;
00132 virtual int GetQuadDepth () const = 0;
00133
00137 virtual void SetVisTesting (bool en) = 0;
00141 virtual bool IsVisTestingEnabled () = 0;
00142
00143 virtual void SetDirLight (const csVector3& pos, const csColor& col) = 0;
00144 virtual csVector3 GetDirLightPosition () const = 0;
00145 virtual csColor GetDirLightColor () const = 0;
00146 virtual void DisableDirLight () = 0;
00147 virtual bool IsDirLightEnabled () const = 0;
00148 virtual void SetMaterial (int i, iMaterialWrapper* mat) = 0;
00149 virtual int GetMaterialCount () const = 0;
00150
00151 virtual int CollisionDetect (csTransform *p) = 0;
00152 };
00153
00154 #endif // __IMESH_TERRFUNC_H_
00155