#include <skeleton.h>
Inheritance diagram for iSkeletonLimbState:
Public Methods | |
virtual iSkeletonLimbState* | GetChildren () const=0 |
Get the first child of this limb. | |
virtual iSkeletonLimbState* | GetNextSibling () const=0 |
Get next sibling in list. | |
virtual void | SetName (const char *name)=0 |
Set the name for this limb. | |
virtual const char* | GetName () const=0 |
Get the name for this limb. | |
virtual void | SetUserData (void *data)=0 |
Set userdata object. | |
virtual void* | GetUserData () const=0 |
Get userdata object. |
The state versions of the skeleton interfaces control the dynamic behaviour of the skeleton. The non-limb versions are the static representation and initial settings of the skeleton.