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Written by Michael Voase, mvoase@midcoast.com.au.
After you have created your sprite you are now probably wondering what you can do to bring your creation to life? In this section we explore the two ways in which you can introduce animation sequences to your sprite. We will then round the discussion out with a description of how to use the skeletal animtion directly from you application.
For the Crystal Space developer, there are currently two options for the production and management of sprite animation. The first option is frame based animation, referred to as an action, and the second is skeletal animation, referred to as a motion. As of writing this document, the two are seperate. However, in the not too distant future I expect that this situation will change.
7.10.1 Introduction 7.10.2 Sprite Actions 7.10.3 The Sprite Action Interface 7.10.4 Moving On