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00019 #ifndef __IENGINE_CAMERA_H__
00020 #define __IENGINE_CAMERA_H__
00021
00022 #include "csutil/scf.h"
00023 #include "csgeom/transfrm.h"
00024
00025 #define VEC_FORWARD csVector3(0,0,1)
00026 #define VEC_BACKWARD csVector3(0,0,-1)
00027 #define VEC_RIGHT csVector3(1,0,0)
00028 #define VEC_LEFT csVector3(-1,0,0)
00029 #define VEC_UP csVector3(0,1,0)
00030 #define VEC_DOWN csVector3(0,-1,0)
00031
00032 #define VEC_ROT_RIGHT csVector3(0,1,0)
00033 #define VEC_ROT_LEFT csVector3(0,-1,0)
00034 #define VEC_TILT_RIGHT (-csVector3(0,0,1))
00035 #define VEC_TILT_LEFT (-csVector3(0,0,-1))
00036 #define VEC_TILT_UP (-csVector3(1,0,0))
00037 #define VEC_TILT_DOWN (-csVector3(-1,0,0))
00038
00039 class csCamera;
00040 class csVector3;
00041 class csVector2;
00042 struct iSector;
00043
00044 SCF_VERSION (iCamera, 0, 0, 12);
00045
00047 struct iCamera : public iBase
00048 {
00050 virtual csCamera* GetPrivateObject () = 0;
00051
00053 virtual int GetFOV () const = 0;
00055 virtual float GetInvFOV () const = 0;
00057 virtual float GetFOVAngle () const = 0;
00059 virtual void SetFOV (int a, int width) = 0;
00061 virtual void SetFOVAngle (float a, int width) = 0;
00062
00064 virtual float GetShiftX () const = 0;
00066 virtual float GetShiftY () const = 0;
00068 virtual void SetPerspectiveCenter (float x, float y) = 0;
00069
00078 virtual csOrthoTransform& GetTransform () = 0;
00083 virtual void SetTransform (const csOrthoTransform& tr) = 0;
00084
00091 virtual void MoveWorld (const csVector3& v, bool cd = true) = 0;
00095 virtual void Move (const csVector3& v, bool cd = true) = 0;
00103 virtual void MoveWorldUnrestricted (const csVector3& v) = 0;
00111 virtual void MoveUnrestricted (const csVector3& v) = 0;
00112
00114 virtual iSector* GetSector () const = 0;
00116 virtual void SetSector (iSector*) = 0;
00117
00122 virtual void Correct (int n) = 0;
00123
00125 virtual bool IsMirrored () const = 0;
00127 virtual void SetMirrored (bool m) = 0;
00128
00135 virtual bool GetFarPlane (csPlane3& pl) const = 0;
00136
00143 virtual long GetCameraNumber () const = 0;
00144
00146 virtual void Perspective (const csVector3& v, csVector2& p) const = 0;
00148 virtual void InvPerspective (const csVector2& p, float z,
00149 csVector3& v) const = 0;
00150
00158 virtual void OnlyPortals (bool hop) = 0;
00159
00161 virtual bool GetOnlyPortals () = 0;
00162 };
00163
00164 #endif