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Project Author: Carol Siwinski (csiwi@ga.k12.pa.us)
Project Title: The Landmark game
Project Begin & End Dates: 1/01/01 to 3/12/01
Project Summary:
Choose a Landmark any where in the world. Have your students research
facts concerning the landmark and compose nine interesting clues. Three
clues per week will be posted by the landmark moderator to the Kidproject
board over a three week period.
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Project Details
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Project Level: Basic
Curriculum Area: History and Social Studies, Information Technology, Language, Technology
Technologies Used: Email
Full Project Description:
Phase I -Letter of Introduction
January 8 to January 15, 2001 -
Participants should send a letter of introduction to the Kidproj listserv.
Share something about your school, your class, and your town with the other
participants.
Phase II - Compose Clues
January 15 to February 1, 2001 -
All participating schools will choose their landmark and work on creating
nine clues. By midnight February 1 all participants should send their nine clues and the name of their landmark to the landmark moderator at landmark@ga.k12.pa.us . This is a change from the original game to insure
the successful completion of the game. This list will only be seen by the
moderator and not by any G.A. participating classes. A list of all
participants and their e-mail addresses will be sent to the Kidproj
listserv by February 8.
Phase III - Game Time
February 4 to February 26, 2001 -
By midnight Monday of each week the landmark game moderator will post three
clues to the Kidproject board. If Monday is a holiday the clues will be
posted before time. During each week a question requiring a yes or no
answer can be asked of each posting school. Remember this question must be
sent to the posting school and not to the Kidproject board. Each school is>allowed only one actual guess of the landmark so do your research! .
> Phase IV - Make Your Guesses
February 27 to March 4, 2001 -
Send one e-mail message to the landmark moderator containing the name of
each particiating school and your guess for their landmark. This message
must be in the hands of the moderator by midnight March 5.
March 5, 2001
The game is officially over midnight March 5 and a winner will be announced
by March 12. The moderator will post a list of each school's final tally to
the kidproject board. A list of all the schools and their landmarks will
also be posted at this time.
Objectives:
Develop research skills, develop email skills both public and private, and reenforce communication skills
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Project Registration Information
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Project Email Address: landmark@ga,k12,pa,us
Registration Acceptance Dates: 1/01/01 to 1/07/01
Number of Classrooms: max. 50
Age Range: 5 to 19 years
Target Audience: Anyone
Project URL: http://www.forum.swarthmore.edu/~carol/landmark.html
Registration Instructions:
Registration
January 1 to January 7, 2001
All schools wishing to participate must register with Germantown Academy by
midnight January 8 and you must send your nine clues to the landmark game
moderator by midnight February 6. E-mail your registration form to
landmark@ga.k12.pa.us. The registration information is at the bottom of
this message.
To participate:
You must register with the Landmark moderator at landmark@ga.k12.pa.us
registration info below), send in your Four Response Questions to Kidlink
and subscribe to the Kidproj listserv. All correspondence for the game will
take place on the Kidproj listserv. To subscribe to Kidproj send a message
to the listerv.
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Project Contact Information
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Carol Siwinski - mailto:csiwi@ga.k12.pa.us
Curricular Technology Specialist - Germantown Academy
http://www.ga.k12.pa.us
Fort Washington, Pennsylvania
US
© 2000 IT PedF UK Praha