Obsah
FOREWORD
ACKNOWLEDGMENTS
CHAPTER 1 WHAT IS THIS BOOK ABOUT AND WHO
SHOULD READ IT?
Who Are the Authors?
Why Write a Book like This?
Who Should Read This Book?
Requirements for Using This Book
Minimum Requirements for Performing the
Exercises Contained in This Book
Preferred Requirements for Performing the
Exercises Contained in This Book
Ideal Setup for Working with This Book
How To Get the Most Out of This Book
Wrap Up
CHAPTER 2 BASICS OF CREATURE DESIGN
trueSpace3, Jointed Models, and trueSpace4
The Process of Creature Design
The Project Creatures
Research
Sketches
Personality
Wrap Up
CHAPTER 3 MODELING THE GILA MONSTER BODY AND
TAIL
Constructing the Body and Tail
Create a Sphere
Deforming the Sphere
Using PlastiForm to Create a Shoulder Bulge
Adding Realistic Surface Contours to the
Gila Monster
Wrap Up
CHAPTER 4 MODELING THE GILA MONSTER APPENDAGES
Modeling the Forelegs
Modeling the Rear Legs
Wrap Up
CHAPTER 5 MODELING THE GILA MONSTER HEAD
The Upper Head
The Eyes
The Lower Jaw
The Tongue
Reducing Polygons
Wrap Up
CHAPTER 6 MODELING THE SCORPION HEAD AND THORAX
The Carapace
The Thorax
The Scorpion's Mouth
Wrap Up
CHAPTER 7 MODELING THE SCORPION ABDOMEN AND
TAIL
Modeling the Abdomen
Modeling the Tail
Wrap Up
CHAPTER 8 MODELING THE SCORPION APPENDAGES
Modeling the Legs
Modeling the Pedipalps
Wrap Up
CHAPTER 9 ASSEMBLING THE SCORPION
Assembling the Body
Assembling the Tail
Adding the Appendages
Wrap Up
CHAPTER 10 SURFACING THE GILA MONSTER
You Will Also Need
Surfacing the Gila Monster's Body
Surfacing the Legs
Surfacing the Head
The Upper Head
The Tongue
The Lower Jaw
The Eyes Have It
Wrap Up
CHAPTER 11 SURFACING THE SCORPION
Surfacing the Exoskeleton
The Flexible Joints
The Details
The Eyes
The Bottom Parts
The Pectines
The Stinger
Wrap Up
CHAPTER 12 ANIMATING THE GILA MONSTER
Researching the Movement
Setting the Scene
Animating the Head
Animating the Walk
Wrap Up
CHAPTER 13 ANIMATING THE SCORPION
Preparing the Scorpion
Stepping Forward
The Defensive Crouch
The Pincers
The Stinger
Wrap Up
CHAPTER 14 RENDERING YOUR SCENE
Lights, Camera, Action
Wrap Up
CHAPTER 15 MODELING WITH TRUESPACE4
Designing a Dragon
Modeling the Dragon's Body
Modeling the Dragon's Legs
Modeling the Dragon's Head
Assembling the Dragon
Summary
CHAPTER 16 SURFACING A TADPOLE
Building the Tadpole
Surfacing the Tadpole
Summary
CHAPTER 17 USING BONES TO ANIMATE
Giving You a Hand
Constructing the Hand and Arm
Oh, Them Bones
Flexing Your Muscle
Function Curves
Summary
CHAPTER 18 DIRTY TRICKS AND SNEAKY SECRETS
Hot Lips
The Sinuous Tail
Shimmering Eyes
The Wriggling Snake
The Quicksilver Morph
Marvelous Marble
Wrap Up
CHAPTER 19 CHANGES IN VERSIONS 3.1 AND 3.2
In This Chapter
Changes in trueSpace3.1
The New Keyframe Editor
Animation Preview
Area Rendering
DirectX 5 Support
Weld and Erase
Vertex Animation
Cubic Texture Mapping
Archiving of Scenes
Miscellaneous Updates and Fixes
Changes in trueSpace Version 3.2
Support for Microsoft DirectX Object
Import and Export
Open GL
Wrap Up
CHAPTER 20 PLUSPACK1 AND OTHER THIRD-PARTY
PLUG-INS
The pluSpack1 Plug-Ins
coolpowers2
Paladin Studios, Inc
Primitive Itch
Worth the Price
Other Third-Party Plug-Ins
Alain Bellon
CREDO Interactive Inc.
Blevins Enterprises, Inc.
Axion Software
Black Knight Productions
Joe Messina
Infinite Pictures, Inc.
Leverage Data Systems, Inc.
Primitive Itch
Paladin Studios
Mages of the Blue Circle, Inc.
Urban Velkavrh
Tom Schlosser
Vision3, Inc.
Scott Vader
Daniel Sterckx
Wrap Up
Bibliography
About CD-ROM
Index