Truespace 3 and 4 Creature Creations

Darris Dobbs & Bill Fleming
 
 

Obsah

FOREWORD 
ACKNOWLEDGMENTS 
CHAPTER 1 WHAT IS THIS BOOK ABOUT AND WHO 
SHOULD READ IT? 
Who Are the Authors? 
Why Write a Book like This? 
Who Should Read This Book? 
Requirements for Using This Book 
Minimum Requirements for Performing the 
Exercises Contained in This Book 
Preferred Requirements for Performing the 
Exercises Contained in This Book 
Ideal Setup for Working with This Book 
How To Get the Most Out of This Book 
Wrap Up 
CHAPTER 2 BASICS OF CREATURE DESIGN 
trueSpace3, Jointed Models, and trueSpace4 
The Process of Creature Design 
The Project Creatures 
Research 
Sketches 
Personality 
Wrap Up 
CHAPTER 3 MODELING THE GILA MONSTER BODY AND TAIL 
Constructing the Body and Tail 
Create a Sphere 
Deforming the Sphere 
Using PlastiForm to Create a Shoulder Bulge 
Adding Realistic Surface Contours to the 
Gila Monster 
Wrap Up 
CHAPTER 4 MODELING THE GILA MONSTER APPENDAGES 
Modeling the Forelegs 
Modeling the Rear Legs 
Wrap Up 
CHAPTER 5 MODELING THE GILA MONSTER HEAD 
The Upper Head 
The Eyes 
The Lower Jaw 
The Tongue 
Reducing Polygons 
Wrap Up 
CHAPTER 6 MODELING THE SCORPION HEAD AND THORAX 
The Carapace 
The Thorax 
The Scorpion's Mouth 
Wrap Up 
CHAPTER 7 MODELING THE SCORPION ABDOMEN AND TAIL 
Modeling the Abdomen 
Modeling the Tail 
Wrap Up 
CHAPTER 8 MODELING THE SCORPION APPENDAGES 
Modeling the Legs 
Modeling the Pedipalps 
Wrap Up 
CHAPTER 9 ASSEMBLING THE SCORPION 
Assembling the Body 
Assembling the Tail 
Adding the Appendages 
Wrap Up 
CHAPTER 10 SURFACING THE GILA MONSTER 
You Will Also Need 
Surfacing the Gila Monster's Body 
Surfacing the Legs 
Surfacing the Head 
The Upper Head 
The Tongue 
The Lower Jaw 
The Eyes Have It 
Wrap Up 
CHAPTER 11 SURFACING THE SCORPION 
Surfacing the Exoskeleton 
The Flexible Joints 
The Details 
The Eyes 
The Bottom Parts 
The Pectines 
The Stinger 
Wrap Up 
CHAPTER 12 ANIMATING THE GILA MONSTER 
Researching the Movement 
Setting the Scene 
Animating the Head 
Animating the Walk 
Wrap Up 
CHAPTER 13 ANIMATING THE SCORPION 
Preparing the Scorpion 
Stepping Forward 
The Defensive Crouch 
The Pincers 
The Stinger 
Wrap Up 
CHAPTER 14 RENDERING YOUR SCENE 
Lights, Camera, Action 
Wrap Up 
CHAPTER 15 MODELING WITH TRUESPACE4 
Designing a Dragon 
Modeling the Dragon's Body 
Modeling the Dragon's Legs 
Modeling the Dragon's Head 
Assembling the Dragon 
Summary 
CHAPTER 16 SURFACING A TADPOLE 
Building the Tadpole 
Surfacing the Tadpole 
Summary 
CHAPTER 17 USING BONES TO ANIMATE 
Giving You a Hand 
Constructing the Hand and Arm 
Oh, Them Bones 
Flexing Your Muscle 
Function Curves 
Summary 
CHAPTER 18 DIRTY TRICKS AND SNEAKY SECRETS 
Hot Lips 
The Sinuous Tail 
Shimmering Eyes 
The Wriggling Snake 
The Quicksilver Morph 
Marvelous Marble 
Wrap Up 
CHAPTER 19 CHANGES IN VERSIONS 3.1 AND 3.2 
In This Chapter 
Changes in trueSpace3.1 
The New Keyframe Editor 
Animation Preview 
Area Rendering 
DirectX 5 Support 
Weld and Erase 
Vertex Animation 
Cubic Texture Mapping 
Archiving of Scenes 
Miscellaneous Updates and Fixes 
Changes in trueSpace Version 3.2 
Support for Microsoft DirectX Object 
Import and Export 
Open GL 
Wrap Up 
CHAPTER 20 PLUSPACK1 AND OTHER THIRD-PARTY PLUG-INS 
The pluSpack1 Plug-Ins 
coolpowers2 
Paladin Studios, Inc 
Primitive Itch 
Worth the Price 
Other Third-Party Plug-Ins 
Alain Bellon 
CREDO Interactive Inc. 
Blevins Enterprises, Inc. 
Axion Software 
Black Knight Productions 
Joe Messina 
Infinite Pictures, Inc. 
Leverage Data Systems, Inc. 
Primitive Itch 
Paladin Studios 
Mages of the Blue Circle, Inc. 
Urban Velkavrh 
Tom Schlosser 
Vision3, Inc. 
Scott Vader 
Daniel Sterckx 
Wrap Up 
Bibliography 
About CD-ROM 
Index