object dlgAddImage: TdlgAddImage Left = 327 Top = 256 ActiveControl = Edit1 BorderStyle = bsDialog Caption = 'Add Animated Image' ClientHeight = 239 ClientWidth = 586 Color = clBtnFace ParentFont = True OldCreateOrder = True Position = poScreenCenter PixelsPerInch = 96 TextHeight = 13 object Bevel1: TBevel Left = 8 Top = 8 Width = 569 Height = 41 Shape = bsFrame end object Label3: TLabel Left = 16 Top = 16 Width = 553 Height = 26 AutoSize = False Caption = 'This is an animated GIF. Only one frame at a time can be added ' + 'to the image. Choose the frame number to add and then select OK' + '. For help on animating images, click on Animating Images Help.' WordWrap = True end object Label1: TLabel Left = 8 Top = 128 Width = 125 Height = 13 Caption = 'Total Number of Images: 1' end object Label2: TLabel Left = 8 Top = 160 Width = 102 Height = 13 Caption = 'Frame number to use:' end object Bevel2: TBevel Left = 8 Top = 186 Width = 569 Height = 9 Shape = bsTopLine end object BitBtn1: TBitBtn Left = 400 Top = 200 Width = 81 Height = 33 Caption = 'O&K' TabOrder = 0 OnClick = BitBtn1Click Kind = bkOK end object BitBtn2: TBitBtn Left = 496 Top = 200 Width = 81 Height = 33 Caption = '&Cancel' TabOrder = 1 Kind = bkCancel end object Edit1: TEdit Left = 120 Top = 158 Width = 41 Height = 21 TabOrder = 2 Text = '1' end object Button1: TButton Left = 8 Top = 64 Width = 137 Height = 25 Caption = 'Animating Images Help' TabOrder = 3 OnClick = Button1Click end end