LOADING FILES
All data that you work with in Broadcast 2000 is loaded using load and append.

The loading and playing of files is just as you would expect. Just go to File->Load and select a file for loading. Hit the forward play button and it should start playing, regardless of whether a progress bar has popped up. If it pops up a progress bar, it's because Broadcast 2000 decided an index file would be faster to draw than reading every audio sample directly.

Loading usually changes the current project's attributes to match the loaded file. Loading still images creates a new project with default values.

The Append command adds tracks containing a new file without deleting the current project. Appending doesn't change the current project's attributes.

SAVING FILES
After doing some editing and tweeking, you'll want to save your work. Saving files can occur in two ways. Selecting File->Save or File->Save As... causes Broadcast 2000 to save the edit decision list (EDL).

RENDERING
Selecting File->Render... causes Broadcast 2000 to create an audio or video file that you can play on a movie player and all your Win98 buddies can use but doesn't save any console or edit information. If a region is selected Rendering saves the selected part of the timeline. If nothing is selected rendering saves the entire region after the cursor. If Overwrite project with output is selected the rendered output is pasted onto the recordable tracks.

Broadcast 2000 tries really hard to copy video directly from the source assets to the output file without recompressing it but this is only possible when the asset and output file use the same compression among other things.

Render as RGB video and 16 bit audio to encode on XRealProducer.