3.5 Save and Load.
To save your work, press F2. The current window changes
into a FileSelect. The top two buttons are needed to enter a directory
and a filename. You can leave these buttons with an 'enter'. Press 'enter'
again to save the file. If the file exists, a requester pops up to confirm
a save over.
A faster way to save without FileSelect is CTRL-w.
To load a blender file: press F1, move the cursor to a
file and press MiddleMouse or click LeftMouse and press 'enter'. A faster
way to load without FileSelect is CTRL-o.
There are two ways Blender protects the user for software
failures and save errors:
1- file versions: in the user presets menu (top header,
pull down edge) there's a versions button. Every time a file has been save,
first the old file(s) will be renamed.
For example: the file rt.blend becomes rt.blend1.
2- auto save: with this option, also in the user presets
menu, every 'x' minutes a temporary file will be written. The filename
has a unique number (the process id). After successfully quiting Blender
(press 'q') this file will be renamed as 'quit.blend'.
Blender has a - sometimes frustrating - preservative memory
management.
Deleting an Object for example, doesn't mean everything
that has been linked (Meshes, Materials...) directly is freed in memory.
After a few hours working it's possible to have a lot of zero-user data
blocks.
This can be used effectively to 'undo' a deletion: use
the browse button in the headers to restore a link.
Data blocks that have zero users are NOT written in files.
Only when a file is loaded, memory will be freed and reorganized.
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