As you know some fires got a
nice redish glow arround the flames, just like a fire
place..
We're gonna Duplicate this fire and add another texture setting to it..
Select the Circle again. (It
probally is allready selected,because we didn't
select anything else yet
;))
press
SHIF-D to
Dulpicate it and move it a bit upwards, just above the other
one. (that makes it easier
to select each object.)
As you see the particles stay
in the same seed as the other particles..
We don't want that so where
gonna change the seed of the particles..
goto the
Button.
And change the
RANDLIFE: (you
may pick your value) and SEED:
(also to your
value you want it to be.)
Now we need to add a new Material.
On the left of the
Button there a little button that looks
like this .
Click on it and you will see:
|Material|
|ADD NEW |
select ADD
NEW.
That will create a new Material
for our new particle object.
If you done that then lets go
back to the button
Above the buttons of WOOD/MARBLE/MAGIC/BLEND
etc.
Goto the .
Button.
if you click it then you will
see..
|ADD NEW|
(Versions under 1.40 will
also show |Tex|
as an option, you could also select that
one because its a plain setup.)
then select ADD
NEW.
The Text `Tex'
on the button is changed to `Tex.001'
That means that we have created
a new texture.
As you see it copied the Marble
settings.
But we need Clouds now.. so
select the CLOUDS
button.
Set the
NoiseSize to
0.900
the
NoiseDepth stay's
the same..
Under those 2 buttons are 2
other buttons called.
Soft Noise
and Hard Noise.
Select the Hard Noise button.
Go back to the Button.
Set the SIZEY:
back to 1.00