#include <pc.h> void ScreenPutChar(int ch, int attr, int col, int row);
This function writes the character whose value is specified in ch with an attribute attr at row given by row and column given by col, which are zero-based. It does so by directly accessing the video memory, so it will only work when the screen is in text mode.
None.
not ANSI, not POSIX
ScreenPutChar('R', (BLUE << 4) | LIGHTMAGENTA, 75, 0);
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